The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
Light field rendering
M Levoy, P Hanrahan - … Papers: Pushing the Boundaries, Volume 2, 2023 - dl.acm.org
A number of techniques have been proposed for flying through scenes by redisplaying
previously rendered or digitized views. Techniques have also been proposed for …
previously rendered or digitized views. Techniques have also been proposed for …
Lambertian reflectance and linear subspaces
We prove that the set of all Lambertian reflectance functions (the mapping from surface
normals to intensities) obtained with arbitrary distant light sources lies close to a 9D linear …
normals to intensities) obtained with arbitrary distant light sources lies close to a 9D linear …
Renerf: Relightable neural radiance fields with nearfield lighting
Recent work on radiance fields and volumetric inverse rendering (eg, NeRFs) has provided
excellent results in building data-driven models of real scenes for novel view synthesis with …
excellent results in building data-driven models of real scenes for novel view synthesis with …
Acquiring the reflectance field of a human face
P Debevec, T Hawkins, C Tchou, HP Duiker… - Proceedings of the 27th …, 2000 - dl.acm.org
We present a method to acquire the reflectance field of a human face and use these
measurements to render the face under arbitrary changes in lighting and viewpoint. We first …
measurements to render the face under arbitrary changes in lighting and viewpoint. We first …
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-
frequency lighting environments that captures soft shadows, interreflections, and caustics …
frequency lighting environments that captures soft shadows, interreflections, and caustics …
Polynomial texture maps
T Malzbender, D Gelb, H Wolters - … of the 28th annual conference on …, 2001 - dl.acm.org
In this paper we present a new form of texture mapping that produces increased
photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to …
photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to …
Deeplight: Learning illumination for unconstrained mobile mixed reality
We present a learning-based method to infer plausible high dynamic range (HDR),
omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a …
omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a …
A signal-processing framework for inverse rendering
R Ramamoorthi, P Hanrahan - … of the 28th annual conference on …, 2001 - dl.acm.org
Realism in computer-generated images requires accurate input models for lighting, textures
and BRDFs. One of the best ways of obtaining high-quality data is through measurements of …
and BRDFs. One of the best ways of obtaining high-quality data is through measurements of …
Recent advances in facial appearance capture
Facial appearance capture is now firmly established within academic research and used
extensively across various application domains, perhaps most prominently in the …
extensively across various application domains, perhaps most prominently in the …