Behavior planning for character animation
M Lau, JJ Kuffner - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
This paper explores a behavior planning approach to automatically generate realistic
motions for animated characters. Motion clips are abstracted as high-level behaviors and …
motions for animated characters. Motion clips are abstracted as high-level behaviors and …
3D perception and environment map generation for humanoid robot navigation
JS Gutmann, M Fukuchi… - The International Journal …, 2008 - journals.sagepub.com
A humanoid robot that can go up and down stairs, crawl underneath obstacles or simply
walk around requires reliable perceptual capabilities for obtaining accurate and useful …
walk around requires reliable perceptual capabilities for obtaining accurate and useful …
Optical motion capture system with pan-tilt camera tracking and real time data processing
K Kurihara, S Hoshino, K Yamane… - … conference on robotics …, 2002 - ieeexplore.ieee.org
This paper presents the real time processing of optical motion capture with pan-tilt camera
tracking. Pan-tilt camera tracking expands the range of capturing field dynamically. The …
tracking. Pan-tilt camera tracking expands the range of capturing field dynamically. The …
A 2-stages locomotion planner for digital actors
This paper presents a solution to the locomotion planning problem for digital actors. The
solution is based both on probabilistic motion planning and on motion capture blending and …
solution is based both on probabilistic motion planning and on motion capture blending and …
A floor and obstacle height map for 3D navigation of a humanoid robot
JS Gutmann, M Fukuchi, M Fujita - Proceedings of the 2005 …, 2005 - ieeexplore.ieee.org
With the development of biped robots, systems became able to navigate in a 3 dimensional
world, walking up and down stairs, or climbing over small obstacles. We present a method …
world, walking up and down stairs, or climbing over small obstacles. We present a method …
[PDF][PDF] Real-time path planning for humanoid robot navigation
JS Gutmann, M Fukuchi, M Fujita - IJCAI, 2005 - neuro.bstu.by
We present a data structure and an algorithm for real-time path planning of a humanoid
robot. Due to the many degrees of freedom, the robots shape and available actions are …
robot. Due to the many degrees of freedom, the robots shape and available actions are …
Humanoid motion planning for dynamic tasks
This paper addresses an integrated humanoid motion planning scheme including both
advanced algorithmic motion planning technique and dynamic pattern generator so that the …
advanced algorithmic motion planning technique and dynamic pattern generator so that the …
Extracting optimal paths from roadmaps for motion planning
We present methods for extracting optimal paths from motion planning roadmaps. Our
system enables any combination of optimization criteria, such as collision detection …
system enables any combination of optimization criteria, such as collision detection …
Locomotion planning of humanoid robots to pass through narrow spaces
This work studies locomotion planning of humanoid robots to pass through narrow spaces.
Humanoid robots can alter the style of the locomotion while wheeled robots can not. The …
Humanoid robots can alter the style of the locomotion while wheeled robots can not. The …
Whole body locomotion planning of humanoid robots based on a 3D grid map
This paper proposes a method for a humanoid robot to generate 3D model of the
environment using a stereo vision, find a movable space using it and plan feasible …
environment using a stereo vision, find a movable space using it and plan feasible …