[HTML][HTML] TFOS Lifestyle: Impact of the digital environment on the ocular surface
Eye strain when performing tasks reliant on a digital environment can cause discomfort,
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …
Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
Wearable augmented reality: research trends and future directions from three major venues
TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …
evidenced by the growing number of research publications and industry investments. With …
[HTML][HTML] A head mounted augmented reality design practice for maintenance assembly: Toward meeting perceptual and cognitive needs of AR users
Highlights•Multiple Resource Model (MRM) and the Joint Cognitive Systems'(JCSs)
perspective were applied to examine HMD AR modalities.•3D animation led to a 14 …
perspective were applied to examine HMD AR modalities.•3D animation led to a 14 …
Influences of augmented reality head-worn display type and user interface design on performance and usability in simulated warehouse order picking
Limited information is available regarding the effective use of workplace head-worn displays
(HWD), especially the choices of HWD types and user interface (UI) designs. We explored …
(HWD), especially the choices of HWD types and user interface (UI) designs. We explored …
The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …
displays a mismatch between disparities and optical focus cues, known as the vergence and …
Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
The effect of focal distance, age, and brightness on near-field augmented reality depth matching
Many augmented reality (AR) applications operate within near-field reaching distances, and
require matching the depth of a virtual object with a real object. The accuracy of this …
require matching the depth of a virtual object with a real object. The accuracy of this …
Effects of dark mode graphics on visual acuity and fatigue with virtual reality head-mounted displays
Current virtual reality (VR) head-mounted displays (HMDs) are characterized by a low
angular resolution that makes it difficult to make out details, leading to reduced legibility of …
angular resolution that makes it difficult to make out details, leading to reduced legibility of …
Effects of dark mode on visual fatigue and acuity in optical see-through head-mounted displays
Light-on-dark color schemes, so-called “Dark Mode,” are becoming more and more popular
over a wide range of display technologies and application fields. Many people who have to …
over a wide range of display technologies and application fields. Many people who have to …