[HTML][HTML] TFOS Lifestyle: Impact of the digital environment on the ocular surface

JS Wolffsohn, G Lingham, LE Downie, B Huntjens… - The ocular …, 2023 - Elsevier
Eye strain when performing tasks reliant on a digital environment can cause discomfort,
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Wearable augmented reality: research trends and future directions from three major venues

TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …

[HTML][HTML] A head mounted augmented reality design practice for maintenance assembly: Toward meeting perceptual and cognitive needs of AR users

D Ariansyah, JA Erkoyuncu, I Eimontaite, T Johnson… - Applied Ergonomics, 2022 - Elsevier
Highlights•Multiple Resource Model (MRM) and the Joint Cognitive Systems'(JCSs)
perspective were applied to examine HMD AR modalities.•3D animation led to a 14 …

Influences of augmented reality head-worn display type and user interface design on performance and usability in simulated warehouse order picking

S Kim, MA Nussbaum, JL Gabbard - Applied ergonomics, 2019 - Elsevier
Limited information is available regarding the effective use of workplace head-worn displays
(HWD), especially the choices of HWD types and user interface (UI) designs. We explored …

The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays

AU Batmaz, MD Barrera Machuca, J Sun… - Proceedings of the …, 2022 - dl.acm.org
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …

Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work

L Pavanatto, C North, DA Bowman… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …

The effect of focal distance, age, and brightness on near-field augmented reality depth matching

G Singh, SR Ellis, JE Swan - IEEE transactions on visualization …, 2018 - ieeexplore.ieee.org
Many augmented reality (AR) applications operate within near-field reaching distances, and
require matching the depth of a virtual object with a real object. The accuracy of this …

Effects of dark mode graphics on visual acuity and fatigue with virtual reality head-mounted displays

A Erickson, K Kim, G Bruder… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Current virtual reality (VR) head-mounted displays (HMDs) are characterized by a low
angular resolution that makes it difficult to make out details, leading to reduced legibility of …

Effects of dark mode on visual fatigue and acuity in optical see-through head-mounted displays

K Kim, A Erickson, A Lambert, G Bruder… - Symposium on spatial …, 2019 - dl.acm.org
Light-on-dark color schemes, so-called “Dark Mode,” are becoming more and more popular
over a wide range of display technologies and application fields. Many people who have to …