A Decade of Demographics in Computing Education Research: A Critical Review of Trends in Collection, Reporting, and Use
Computing education research (CER) has used demographic data to understand learners'
identities, backgrounds, and contexts for efforts such as culturally-responsive computing …
identities, backgrounds, and contexts for efforts such as culturally-responsive computing …
Review of measurements used in computing education research and suggestions for increasing standardization
Background and context: The variables that researchers measure and how they measure
them are central in any area of research, including computing education. Which research …
them are central in any area of research, including computing education. Which research …
Gamification in education: A citation network analysis using CitNetExplorer.
R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …
all levels of the educational community. The effective integration of gaming activities into …
Learning is child's play: Game-based learning in computer science education
Game-based learning has received significant attention in educational pedagogy as an
effective way of increasing student motivation and engagement. The majority of the work in …
effective way of increasing student motivation and engagement. The majority of the work in …
Playing coding games to learn computational thinking: What motivates students to use this tool at home?
S Zhang, GKW Wong, PCF Chan - Education and Information …, 2023 - Springer
Coding games are widely used to teach computational thinking (CT). Studies have broadly
investigated the role of coding games in supporting CT learning in formal classroom …
investigated the role of coding games in supporting CT learning in formal classroom …
A review of gamification for learning programming fundamental
The games, nowadays, are extensively used in different fields for learning purposes. They
are getting popularity progressively because of their efficacy when used in non-game …
are getting popularity progressively because of their efficacy when used in non-game …
Exploring young students' attitude towards coding and its relationship with STEM career interest
This paper presents findings of an investigation on students' attitudes towards coding and its
relationship with interest in STEM-related careers. A concurrent mixed-method research …
relationship with interest in STEM-related careers. A concurrent mixed-method research …
A systematic review of “Hour of Code” research
ABSTRACT Background and Context Hour of Code is one of the largest educational
campaigns implemented. It exposes millions of learners, to an hour of computer science …
campaigns implemented. It exposes millions of learners, to an hour of computer science …
Digital game-based learning and computational thinking in P-12 education: a systematic literature review on playing games for learning programming
A Theodoropoulos, G Lepouras - Handbook of research on tools for …, 2020 - igi-global.com
The objective of this chapter is to explore the evolution and opportunities of the emerging
field of digital games for programming learning, the challenges and tensions that they …
field of digital games for programming learning, the challenges and tensions that they …
[PDF][PDF] Computing education: An overview of research in the field
T Crick - London: Royal Society, 2017 - core.ac.uk
Background In May 2016 the Royal Society announced it was commissioning a study1,
funded by Google and Microsoft, to understand the challenges faced by educators delivering …
funded by Google and Microsoft, to understand the challenges faced by educators delivering …