A Decade of Demographics in Computing Education Research: A Critical Review of Trends in Collection, Reporting, and Use

A Oleson, B Xie, J Salac, J Everson… - Proceedings of the …, 2022 - dl.acm.org
Computing education research (CER) has used demographic data to understand learners'
identities, backgrounds, and contexts for efforts such as culturally-responsive computing …

Review of measurements used in computing education research and suggestions for increasing standardization

L Margulieux, TA Ketenci, A Decker - Computer Science Education, 2019 - Taylor & Francis
Background and context: The variables that researchers measure and how they measure
them are central in any area of research, including computing education. Which research …

Gamification in education: A citation network analysis using CitNetExplorer.

R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …

Learning is child's play: Game-based learning in computer science education

H Hosseini, M Hartt, M Mostafapour - ACM Transactions on Computing …, 2019 - dl.acm.org
Game-based learning has received significant attention in educational pedagogy as an
effective way of increasing student motivation and engagement. The majority of the work in …

Playing coding games to learn computational thinking: What motivates students to use this tool at home?

S Zhang, GKW Wong, PCF Chan - Education and Information …, 2023 - Springer
Coding games are widely used to teach computational thinking (CT). Studies have broadly
investigated the role of coding games in supporting CT learning in formal classroom …

A review of gamification for learning programming fundamental

M Shahid, A Wajid, KU Haq, I Saleem… - 2019 International …, 2019 - ieeexplore.ieee.org
The games, nowadays, are extensively used in different fields for learning purposes. They
are getting popularity progressively because of their efficacy when used in non-game …

Exploring young students' attitude towards coding and its relationship with STEM career interest

AA Ogegbo, AY Aina - Education and Information Technologies, 2024 - Springer
This paper presents findings of an investigation on students' attitudes towards coding and its
relationship with interest in STEM-related careers. A concurrent mixed-method research …

A systematic review of “Hour of Code” research

J Yauney, SR Bartholomew, P Rich - Computer Science Education, 2023 - Taylor & Francis
ABSTRACT Background and Context Hour of Code is one of the largest educational
campaigns implemented. It exposes millions of learners, to an hour of computer science …

Digital game-based learning and computational thinking in P-12 education: a systematic literature review on playing games for learning programming

A Theodoropoulos, G Lepouras - Handbook of research on tools for …, 2020 - igi-global.com
The objective of this chapter is to explore the evolution and opportunities of the emerging
field of digital games for programming learning, the challenges and tensions that they …

[PDF][PDF] Computing education: An overview of research in the field

T Crick - London: Royal Society, 2017 - core.ac.uk
Background In May 2016 the Royal Society announced it was commissioning a study1,
funded by Google and Microsoft, to understand the challenges faced by educators delivering …