A scoping review of research on digital game-based language learning

HT Hung, JC Yang, GJ Hwang, HC Chu… - Computers & Education, 2018 - Elsevier
The continuing attention to the educational value of digital games highlights the need for
more focused literature reviews in order to identify critical gaps and opportunities in domain …

Language games in teaching and learning English grammar: A literature review

N Syafiqah Yaccob, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Traditional teaching and learning process referring to chalk-and-talk has become outdated
in lessons. Teachers and learners are exposed to various task-based process to encourage …

Into the brave new metaverse: Envisaging future language teaching and learning

JG Wu, D Zhang, SM Lee - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The emergence of the Metaverse, supported by innovative technologies, especially
extended reality, has opened up new possibilities for various fields of education. Some …

Immersion into virtual reality for language learning

YJ Lan - Psychology of learning and motivation, 2020 - Elsevier
This chapter is aimed at elaborating the effects of virtual immersion on language learning,
especially on the affective dimension, including learner motivation and autonomy. Following …

Computer-assisted pronunciation training (CAPT): Current issues and future directions

PM Rogerson-Revell - Relc Journal, 2021 - journals.sagepub.com
This viewpoint essay considers the current status of computer-assisted pronunciation
training (CAPT) before examining some of the current issues and future directions in the …

[图书][B] Teaching language online: A guide for designing, developing, and delivering online, blended, and flipped language courses

V Russell, K Murphy-Judy - 2020 - taylorfrancis.com
Practical and accessible, this book comprehensively covers everything you need to know to
design, develop, and deliver successful online, blended, and flipped language courses …

The crossroads of English language learners, task-based instruction, and 3D multi-user virtual learning in Second Life

JCC Chen - Computers & Education, 2016 - Elsevier
Abstract English as a foreign language (EFL) learners' task-based practices in 3D multi-user
virtual environments are a dynamic avenue that has attracted research attention in current …

Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes

V Trajkovik, T Malinovski, T Vasileva-Stojanovska… - PloS one, 2018 - journals.plos.org
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …

Strategy to Improve English Vocabulary Achievement during COVID-19 Epidemic. Does Quizizz Help?.

LS Huei, MM Yunus, H Hashim - Journal of Education and e-Learning …, 2021 - ERIC
Science, Technology, Engineering, and Mathematics (STEM) education is being
increasingly recognized as needing vital emphasis at a national level. To enhance learning …

Using Kahoot to inspire

P Bawa - Journal of Educational Technology Systems, 2019 - journals.sagepub.com
Today, there is growing interest in digital game-based learning due to the increase in the
variety of educational and commercial games available. The literature indicates that digital …