A scoping review of research on digital game-based language learning
The continuing attention to the educational value of digital games highlights the need for
more focused literature reviews in order to identify critical gaps and opportunities in domain …
more focused literature reviews in order to identify critical gaps and opportunities in domain …
Language games in teaching and learning English grammar: A literature review
N Syafiqah Yaccob, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Traditional teaching and learning process referring to chalk-and-talk has become outdated
in lessons. Teachers and learners are exposed to various task-based process to encourage …
in lessons. Teachers and learners are exposed to various task-based process to encourage …
Into the brave new metaverse: Envisaging future language teaching and learning
The emergence of the Metaverse, supported by innovative technologies, especially
extended reality, has opened up new possibilities for various fields of education. Some …
extended reality, has opened up new possibilities for various fields of education. Some …
Immersion into virtual reality for language learning
YJ Lan - Psychology of learning and motivation, 2020 - Elsevier
This chapter is aimed at elaborating the effects of virtual immersion on language learning,
especially on the affective dimension, including learner motivation and autonomy. Following …
especially on the affective dimension, including learner motivation and autonomy. Following …
Computer-assisted pronunciation training (CAPT): Current issues and future directions
PM Rogerson-Revell - Relc Journal, 2021 - journals.sagepub.com
This viewpoint essay considers the current status of computer-assisted pronunciation
training (CAPT) before examining some of the current issues and future directions in the …
training (CAPT) before examining some of the current issues and future directions in the …
[图书][B] Teaching language online: A guide for designing, developing, and delivering online, blended, and flipped language courses
V Russell, K Murphy-Judy - 2020 - taylorfrancis.com
Practical and accessible, this book comprehensively covers everything you need to know to
design, develop, and deliver successful online, blended, and flipped language courses …
design, develop, and deliver successful online, blended, and flipped language courses …
The crossroads of English language learners, task-based instruction, and 3D multi-user virtual learning in Second Life
JCC Chen - Computers & Education, 2016 - Elsevier
Abstract English as a foreign language (EFL) learners' task-based practices in 3D multi-user
virtual environments are a dynamic avenue that has attracted research attention in current …
virtual environments are a dynamic avenue that has attracted research attention in current …
Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …
in elementary school program. It gives description of six traditional games and their …
Strategy to Improve English Vocabulary Achievement during COVID-19 Epidemic. Does Quizizz Help?.
LS Huei, MM Yunus, H Hashim - Journal of Education and e-Learning …, 2021 - ERIC
Science, Technology, Engineering, and Mathematics (STEM) education is being
increasingly recognized as needing vital emphasis at a national level. To enhance learning …
increasingly recognized as needing vital emphasis at a national level. To enhance learning …
Using Kahoot to inspire
P Bawa - Journal of Educational Technology Systems, 2019 - journals.sagepub.com
Today, there is growing interest in digital game-based learning due to the increase in the
variety of educational and commercial games available. The literature indicates that digital …
variety of educational and commercial games available. The literature indicates that digital …