Towards playing full moba games with deep reinforcement learning

D Ye, G Chen, W Zhang, S Chen… - Advances in …, 2020 - proceedings.neurips.cc
MOBA games, eg, Honor of Kings, League of Legends, and Dota 2, pose grand challenges
to AI systems such as multi-agent, enormous state-action space, complex action control, etc …

Sampling and noise filtering methods for recommender systems: A literature review

K Jain, R Jindal - Engineering Applications of Artificial Intelligence, 2023 - Elsevier
In the era of online business, many e-commerce sites have evolved which recommend items
according to one's needs and interests. Plenty of data is available to be processed to make …

Moving consumers from free to fee in platform-based markets: an empirical study of multiplayer online battle arena games

L Wang, PB Lowry, X Luo, H Li - Information Systems …, 2023 - pubsonline.informs.org
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …

From freemium to premium: the roles of consumption values and game affordance

L Wang, Y Gao, J Yan, J Qin - Information Technology & People, 2021 - emerald.com
Purpose The purpose of this paper is to facilitate understanding of how to convert free
players to paid consumers in free-to-play games. Design/methodology/approach Drawing …

Sports recommender systems: overview and research issues

A Felfernig, M Wundara, TNT Tran, VM Le… - arXiv preprint arXiv …, 2023 - arxiv.org
Sports recommender systems receive an increasing attention due to their potential of
fostering healthy living, improving personal well-being, and increasing performances in …

Open player modeling: Empowering players through data transparency

J Zhu, MS El-Nasr - arXiv preprint arXiv:2110.05810, 2021 - arxiv.org
Data is becoming an important central point for making design decisions for most software.
Game development is not an exception. As data-driven methods and systems start to …

Which heroes to pick? learning to draft in moba games with neural networks and tree search

S Chen, M Zhu, D Ye, W Zhang, Q Fu… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Hero drafting is essential in multiplayer online battle arena (MOBA) game playing as it builds
the team of each side and directly affects the match outcome. State-of-the-art drafting …

Deep neural networks for optimal team composition

A Sapienza, P Goyal, E Ferrara - Frontiers in big Data, 2019 - frontiersin.org
Cooperation is a fundamental social mechanism, whose effects on human performance
have been investigated in several environments. Online games are modern-days natural …

“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends

E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …

Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning

E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …