Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

[HTML][HTML] Exergaming with beat saber: an investigation of virtual reality aftereffects

A Szpak, SC Michalski, T Loetscher - Journal of Medical Internet Research, 2020 - jmir.org
Background Virtual reality (VR) exergaming has the potential to target sedentary behavior.
Immersive environments can distract users from the physical exertion of exercise and can …

A review of gamification in virtual reality (VR) sport

N Nor, M Sunar, A Kapi - EAI Endorsed Transactions on Creative …, 2019 - eudl.eu
METHODS: The digital databases for this review were searched and visited on 19 May
2019. Gamification AND (“virtual reality” OR sports fitness) were used as a search string or …

Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments

M Hedlund, C Bogdan, G Meixner… - Proceedings of the CHI …, 2024 - dl.acm.org
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …

Using virtual reality and head-mounted displays to increase performance in rowing workouts

S Arndt, A Perkis, JN Voigt-Antons - … of the 1st international workshop on …, 2018 - dl.acm.org
Technology is advancing rapidly in the domain of virtual reality, as well as in using sensors
to gather feedback from our body and the environment we are interacting in. Combining …

Virtual reality as a tool for promoting reading via enhanced narrative absorption and empathy

F Pianzola, K Bálint, J Weller - Scientific Study of Literature, 2019 - jbe-platform.com
Reading fiction is beneficial for various social skills, although reading has become less and
less popular with younger generations. This study investigated whether reading a chapter of …

An initiative toward an enhanced industry-reported comfort, accessibility, and safety rating system for vr applications

S Vlahovic, L Skorin-Kapov… - 2023 15th International …, 2023 - ieeexplore.ieee.org
While factors such as discomfort due to ergonomic design, cybersickness, and accessibility
have been studied, industry platforms offering a wide range of VR apps have been found to …

Impact of constant visual biofeedback on user experience in virtual reality exergames

T Kojić, LT Nugyen… - 2019 IEEE international …, 2019 - ieeexplore.ieee.org
With the rise of Virtual Reality (VR) as trend in technology-also available for end users-came
many opportunities for serious and gaming applications. One domain of games for virtual …

[HTML][HTML] Conceptual design of an extended reality exercise game for the elderly

Y Fu, Y Hu, V Sundstedt, Y Forsell - Applied Sciences, 2022 - mdpi.com
Facing the increasingly serious ageing problem, IT technology is being applied more and
more to alleviate the increasing health demands of the elderly. Virtual reality (VR) games, in …

User experience of gamified virtual reality (VR) in sport: A review

NN Nor, MS Sunar, AY Kapi - Science and Technologies for Smart Cities …, 2020 - Springer
Virtual Reality (VR) technology has evolved widely over the previous few years. VR Head
Mounted Display (HMD) of various complexities are created for the commercial market and …