Commercial video games in school teaching: Two mixed methods case studies on students' reflection processes
Commercial video games are popular entertainment media and part of students' media
reality. While commercial video games' main purpose is not learning, they nonetheless …
reality. While commercial video games' main purpose is not learning, they nonetheless …
" What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
E Kleinman, J Villareale, MN Shergadwala… - Proceedings of the …, 2023 - dl.acm.org
Adaptation, or ability and willingness to consider an alternative approach, is a critical
component of learning through reflection, especially in educational games, where there are …
component of learning through reflection, especially in educational games, where there are …
The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey
Using gamification and video games is one of the modern approaches to cognitive
enhancement and improving the abilities and competencies of managers, including strategic …
enhancement and improving the abilities and competencies of managers, including strategic …
Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game
V Riemer, C Schrader - Interactive Learning Environments, 2022 - Taylor & Francis
This study investigates how students' competition preference as a trait variable, in
conjunction with students' state self-monitoring, affects learning outcome when learning with …
conjunction with students' state self-monitoring, affects learning outcome when learning with …
Integrating games into the classroom: towards new teachership
The game-based learning approach has already shown its strengths from the learners' point
of view. However, there are numerous unrevealed ways to support teachers' work within the …
of view. However, there are numerous unrevealed ways to support teachers' work within the …
The quest game-frame: balancing serious games for investigating privacy decisions
P Jost - 2020 - aisel.aisnet.org
Digitalisation permeates all areas of social life. The use of digital games in research settings
to analyse social phenomena is thereby no exception. However, games that can …
to analyse social phenomena is thereby no exception. However, games that can …
Reliving the experience of visiting a gallery: Methods for evaluating informal learning in games for cultural heritage
When evaluating the effectiveness of gamified app experiences in cultural heritage venues
in terms of informal learning outcomes, a core challenge is the complexity involved in …
in terms of informal learning outcomes, a core challenge is the complexity involved in …
All-in-one: impact study of an online math game for educational purposes
K Fellnhofer - International Journal of Technology …, 2016 - inderscienceonline.com
The purpose of this evaluation study is to address the impact of an educational game in
strengthening mathematical skills and knowledge. Within this framework, the study deals …
strengthening mathematical skills and knowledge. Within this framework, the study deals …
Reflection continuum model for supporting reflection and game-based learning at the workplace
SA Petersen, M Oliveira - … Third Joint International Conference, JCSG 2017 …, 2017 - Springer
Game-based learning provides experiences where the learner has the opportunity of
learning by doing. Existing theoretical models of learning describe the role of reflection and …
learning by doing. Existing theoretical models of learning describe the role of reflection and …
Das Potential von Computerspielen nutzen
TC Breiner, LD Kolibius, LD Kolibius - … : Grundlagen, Psychologie und …, 2019 - Springer
Computerspiele geraten häufig in Verruf. In diesem Kapitel beschäftigen wir uns mit den
vielfältigen Bereichen, in denen das Potential von Computerspielen sinnvoll genutzt werden …
vielfältigen Bereichen, in denen das Potential von Computerspielen sinnvoll genutzt werden …