Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding

K Tang, K Gerling, V Vanden Abeele, L Geurts… - Proceedings of the …, 2023 - dl.acm.org
Gamification is a popular technique to improve task engagement, and has broadly been
deployed in health and education to a point where many users now expect gameful …

Mini-map design features as a navigation aid in the virtual geographical space based on video games

K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …

Video game interfaces and diegesis: the impact on experts and novices' performance and experience in virtual reality

Q Marre, L Caroux, JC Sakdavong - International Journal of Human …, 2021 - Taylor & Francis
When playing action video games, an optimal experience implies the presence of a head-up
display that informs players on their status in regard of their goal like health points or their …

Influence of visual background complexity and task difficulty on action video game players' performance

L Caroux, A Mouginé - Entertainment Computing, 2022 - Elsevier
The purpose of this study was to investigate the influence of visual background complexity
and task difficulty on players' performance in a typical video game task, as a function of their …

Interpretation of map symbols in the context of gamers' age and experience

T Horbiński, K Zagata - ISPRS International Journal of Geo-Information, 2022 - mdpi.com
In this article researchers examined the differences that may characterise selected groups of
gamers with regard to age and time spent on playing a survival game, Valheim, confronted …

Diegetic and non-diegetic health interfaces in VR shooter games

K Köhle, M Hoppe, A Schmidt, V Mäkelä - … 3, 2021, Proceedings, Part III 18, 2021 - Springer
The player's health is one of the most pervasive components in computer games. However,
in virtual reality games, it is unclear how different representations of player health function …

User Experience of Visualizations in Motion: A Case Study and Design Considerations

L Yao, F Bucchieri, V McArthur… - … on Visualization and …, 2024 - ieeexplore.ieee.org
We present a systematic review, an empirical study, and a first set of considerations for
designing visualizations in motion, derived from a concrete scenario in which these …

Situated visualization in motion for video games

F Bucchieri, L Yao, P Isenberg - arXiv preprint arXiv:2409.07031, 2024 - arxiv.org
We contribute a systematic review of situated visualizations in motion in the context of video
games. Video games produce rich dynamic datasets during gameplay that are often …

Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience

L Caroux, M Delmas, M Cahuzac, M Ader… - Behaviour & …, 2023 - Taylor & Francis
This study aimed to investigate how different characteristics of head-up displays (HUDs) can
impact the performance and subjective experience of players in action video games. HUDs …

Enhancing Spatial Cognition in Online Virtual Museum Environments: Integrating Game-Based Navigation Strategies for Improved User Experience

Y Zhang, B Zhang, W Jang, Y Pan - Applied Sciences, 2024 - mdpi.com
Online Virtual Museums (OVM) serve as vital conduits for the global propagation of cultural
heritage but grapple with the challenge of user disorientation due to the absence of physical …