Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding
Gamification is a popular technique to improve task engagement, and has broadly been
deployed in health and education to a point where many users now expect gameful …
deployed in health and education to a point where many users now expect gameful …
Mini-map design features as a navigation aid in the virtual geographical space based on video games
K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …
aid in the virtual geographical space in 100 popular video games for a computer platform …
Video game interfaces and diegesis: the impact on experts and novices' performance and experience in virtual reality
When playing action video games, an optimal experience implies the presence of a head-up
display that informs players on their status in regard of their goal like health points or their …
display that informs players on their status in regard of their goal like health points or their …
Influence of visual background complexity and task difficulty on action video game players' performance
L Caroux, A Mouginé - Entertainment Computing, 2022 - Elsevier
The purpose of this study was to investigate the influence of visual background complexity
and task difficulty on players' performance in a typical video game task, as a function of their …
and task difficulty on players' performance in a typical video game task, as a function of their …
Interpretation of map symbols in the context of gamers' age and experience
T Horbiński, K Zagata - ISPRS International Journal of Geo-Information, 2022 - mdpi.com
In this article researchers examined the differences that may characterise selected groups of
gamers with regard to age and time spent on playing a survival game, Valheim, confronted …
gamers with regard to age and time spent on playing a survival game, Valheim, confronted …
Diegetic and non-diegetic health interfaces in VR shooter games
The player's health is one of the most pervasive components in computer games. However,
in virtual reality games, it is unclear how different representations of player health function …
in virtual reality games, it is unclear how different representations of player health function …
User Experience of Visualizations in Motion: A Case Study and Design Considerations
L Yao, F Bucchieri, V McArthur… - … on Visualization and …, 2024 - ieeexplore.ieee.org
We present a systematic review, an empirical study, and a first set of considerations for
designing visualizations in motion, derived from a concrete scenario in which these …
designing visualizations in motion, derived from a concrete scenario in which these …
Situated visualization in motion for video games
F Bucchieri, L Yao, P Isenberg - arXiv preprint arXiv:2409.07031, 2024 - arxiv.org
We contribute a systematic review of situated visualizations in motion in the context of video
games. Video games produce rich dynamic datasets during gameplay that are often …
games. Video games produce rich dynamic datasets during gameplay that are often …
Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience
This study aimed to investigate how different characteristics of head-up displays (HUDs) can
impact the performance and subjective experience of players in action video games. HUDs …
impact the performance and subjective experience of players in action video games. HUDs …
Enhancing Spatial Cognition in Online Virtual Museum Environments: Integrating Game-Based Navigation Strategies for Improved User Experience
Y Zhang, B Zhang, W Jang, Y Pan - Applied Sciences, 2024 - mdpi.com
Online Virtual Museums (OVM) serve as vital conduits for the global propagation of cultural
heritage but grapple with the challenge of user disorientation due to the absence of physical …
heritage but grapple with the challenge of user disorientation due to the absence of physical …