Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Esports matrix: Structuring the esports research agenda

EE Cranmer, DID Han, M van Gisbergen… - Computers in Human …, 2021 - Elsevier
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …

The effects of consumer esports videogame engagement on consumption behaviors

AZ Abbasi, M Asif, LD Hollebeek, JU Islam… - Journal of Product & …, 2021 - emerald.com
Purpose This study aims to propose a model for predicting consumers' esports videogame
engagement on their ensuing consumption behaviors, which remains nebulous to date …

[HTML][HTML] Sponsorship image and value creation in E-sports

P Cuesta-Valiño, P Gutiérrez-Rodríguez… - Journal of Business …, 2022 - Elsevier
E-sports games can drive the sports industry forward and sponsorship is the best way to
engage consumers of this new sport. The purpose of this study is to examine the effect of …

“Why are you playing games? You are a girl!”: Exploring gender biases in Esports

D Madden, Y Liu, H Yu, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …

Netizens' behavior towards a blockchain-based esports framework: a TPB and machine learning integrated approach

J Yadav, M Misra, NP Rana, K Singh… - International Journal of …, 2022 - emerald.com
Purpose Based on the concepts confined in Ajzen's theory of planned behavior (TPB), this
study investigates users' attitudes towards adoption of a blockchain-based framework in the …

Mediating effect of esports content live streaming in the relationship between esports recreational gameplay and esports event broadcast

WW Jang, KK Byon, TA Baker III, Y Tsuji - Sport, Business and …, 2021 - emerald.com
Purpose Recently, found that esports recreational gameplay consumption is causally linked
to esports online media consumption. In the context of esports, live-streaming content (by …

[HTML][HTML] The societal impact of electronic sport: a scoping review

P Riatti, A Thiel - German Journal of Exercise and Sport Research, 2022 - ncbi.nlm.nih.gov
Competitive computer gaming, known as electronic sport or esport, is growing and
professionalizing profoundly during the past years with experts struggling to allocate it in …

Improving the health of emerging adult gamers—a scoping review of influences

D Micallef, L Parker, L Brennan, B Schivinski… - Nutrients, 2022 - mdpi.com
Emerging adults (EAs), defined as adults aged 18 to 25, remain a difficult group to engage in
healthy behaviours (including positive dieting and eating patterns). The environmental …