Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H Xia, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022 - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

Swivr-car-seat: Exploring vehicle motion effects on interaction quality in virtual reality automated driving using a motorized swivel seat

M Colley, P Jansen, E Rukzio… - Proceedings of the ACM …, 2021 - dl.acm.org
Autonomous vehicles provide new input modalities to improve interaction with in-vehicle
information systems. However, due to the road and driving conditions, the user input can be …

Gestural interaction on the steering wheel: reducing the visual demand

T Döring, D Kern, P Marshall, M Pfeiffer… - Proceedings of the …, 2011 - dl.acm.org
Cars offer an increasing number of infotainment systems as well as comfort functions that
can be controlled by the driver. In our research, we investigate new interaction techniques …

[HTML][HTML] Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark

G Konopatzki Filho, GC Guerino… - Journal on Interactive …, 2023 - journals-sol.sbc.org.br
Each software context has its specificities. One specfic type of context is the multi-touch,
where two or more touches are recognized by the software at the same time. Still in this …

Brotate and tribike: Designing smartphone control for cycling

PW Woźniak, L Dekker, F Kiss, E Velner… - … Conference on Human …, 2020 - dl.acm.org
The more people commute by bicycle, the higher is the number of cyclists using their
smartphones while cycling and compromising traffic safety. We have designed, implemented …

[PDF][PDF] Traveling in 3d virtual environments with foot gestures and a multi-touch enabled wim

D Valkov, F Steinicke, G Bruder… - Proceedings of virtual …, 2010 - sreal.ucf.edu
In this paper we demonstrate how foot gestures can be used to perform navigation tasks in
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …

[HTML][HTML] Towards a taxonomy for in-vehicle interactions using wearable smart textiles: insights from a user-elicitation study

V Nanjappan, R Shi, HN Liang, KKT Lau, Y Yue… - Multimodal …, 2019 - mdpi.com
Textiles are a vital and indispensable part of our clothing that we use daily. They are very
flexible, often lightweight, and have a variety of application uses. Today, with the rapid …

[PDF][PDF] Effects of Urgency and Cognitive Load on Interaction in Highly Automated Vehicles.

M Colley, C Evangelista, TD Rubiano… - Proc. ACM Hum. Comput …, 2023 - uni-ulm.de
Therefore, we implemented the voice, gaze, pointing, and touch as input modalities in a
Virtual Reality (VR) environment and conducted a within-subjects study with N= 11 …

Tactile feedback for virtual automotive steering wheel switches

L Diwischek, J Lisseman - … of the 7th International Conference on …, 2015 - dl.acm.org
In order to minimize a driver's distraction while interacting with automotive systems, tactile
feedback for virtual switches can be employed. Although several guidelines exist for …

Active corners: Collaborative in-car interaction design

A Meschtscherjakov, A Krischkowsky… - Proceedings of the …, 2016 - dl.acm.org
We present active corners, a novel interaction approach for in-car collaboration that maps
the spatial arrangement of a car with up to four people (ie, driver, front seat passenger, and …