Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
Swivr-car-seat: Exploring vehicle motion effects on interaction quality in virtual reality automated driving using a motorized swivel seat
Autonomous vehicles provide new input modalities to improve interaction with in-vehicle
information systems. However, due to the road and driving conditions, the user input can be …
information systems. However, due to the road and driving conditions, the user input can be …
Gestural interaction on the steering wheel: reducing the visual demand
Cars offer an increasing number of infotainment systems as well as comfort functions that
can be controlled by the driver. In our research, we investigate new interaction techniques …
can be controlled by the driver. In our research, we investigate new interaction techniques …
[HTML][HTML] Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark
G Konopatzki Filho, GC Guerino… - Journal on Interactive …, 2023 - journals-sol.sbc.org.br
Each software context has its specificities. One specfic type of context is the multi-touch,
where two or more touches are recognized by the software at the same time. Still in this …
where two or more touches are recognized by the software at the same time. Still in this …
Brotate and tribike: Designing smartphone control for cycling
The more people commute by bicycle, the higher is the number of cyclists using their
smartphones while cycling and compromising traffic safety. We have designed, implemented …
smartphones while cycling and compromising traffic safety. We have designed, implemented …
[PDF][PDF] Traveling in 3d virtual environments with foot gestures and a multi-touch enabled wim
In this paper we demonstrate how foot gestures can be used to perform navigation tasks in
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …
[HTML][HTML] Towards a taxonomy for in-vehicle interactions using wearable smart textiles: insights from a user-elicitation study
Textiles are a vital and indispensable part of our clothing that we use daily. They are very
flexible, often lightweight, and have a variety of application uses. Today, with the rapid …
flexible, often lightweight, and have a variety of application uses. Today, with the rapid …
[PDF][PDF] Effects of Urgency and Cognitive Load on Interaction in Highly Automated Vehicles.
M Colley, C Evangelista, TD Rubiano… - Proc. ACM Hum. Comput …, 2023 - uni-ulm.de
Therefore, we implemented the voice, gaze, pointing, and touch as input modalities in a
Virtual Reality (VR) environment and conducted a within-subjects study with N= 11 …
Virtual Reality (VR) environment and conducted a within-subjects study with N= 11 …
Tactile feedback for virtual automotive steering wheel switches
L Diwischek, J Lisseman - … of the 7th International Conference on …, 2015 - dl.acm.org
In order to minimize a driver's distraction while interacting with automotive systems, tactile
feedback for virtual switches can be employed. Although several guidelines exist for …
feedback for virtual switches can be employed. Although several guidelines exist for …
Active corners: Collaborative in-car interaction design
A Meschtscherjakov, A Krischkowsky… - Proceedings of the …, 2016 - dl.acm.org
We present active corners, a novel interaction approach for in-car collaboration that maps
the spatial arrangement of a car with up to four people (ie, driver, front seat passenger, and …
the spatial arrangement of a car with up to four people (ie, driver, front seat passenger, and …