The classification of games
R Caillois - The Game Design Reader: A Rules of Play Anthology …, 2006 - degruyter.com
The multitude and infinite variety of games at first causes one to despair of discovering a
principle of classification capable of subн suming them under a small number of well …
principle of classification capable of subн suming them under a small number of well …
Designing for transformative play
Numerous studies have foregrounded how play is only partially shaped by the artifacts that
their designers design. The play activity can change the structures framing it, turning players …
their designers design. The play activity can change the structures framing it, turning players …
Global trends in mathematics education research
HB Hussein - International Journal of Research in Educational …, 2023 - iafh.net
This essay will explore some global trends in mathematics education research, what these
trends mean for mathematics education, and how they will shape mathematics education in …
trends mean for mathematics education, and how they will shape mathematics education in …
[PDF][PDF] Open-ended education: How open-endedness might foster and promote technological imagination, enterprising and participation in education
RT Nørgård, RB Paaskesen - Conjunctions, 2016 - sciendo.com
OPEN-ENDED EDUCATION: Page 1 CONJUNCTIONS, VOL. 3, NO. 1, 2016, ISSN 2246-3755
CONJUNCTIONS: TRANSDISCIPLINARY JOURNAL OF CULTURAL PARTICIPATION …
CONJUNCTIONS: TRANSDISCIPLINARY JOURNAL OF CULTURAL PARTICIPATION …
Play, Bildung and democracy: aesthetic matters in education
DR Hansen, H Toft - International Journal of Play, 2020 - Taylor & Francis
ABSTRACT A principal objective of (Danish) schools is education for democracy through
Bildung processes. Our thesis is that this objective can be fulfilled by means of play …
Bildung processes. Our thesis is that this objective can be fulfilled by means of play …
The game people played: Mahjong in modern Chinese society and culture
M Greene - Cross-Currents: East Asian History and Culture …, 2015 - escholarship.org
This article considers the discourse surrounding the popular Chinese table game of
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …
[PDF][PDF] The paradox of playfulness: Redefining its ambiguity
MM De Jong - 2015 - research.tilburguniversity.edu
COPYRIGHT DISCLAIMERS Every effort has been made to trace the copyright holders of
the images used in this thesis (if they were not part of the data-collection itself) and to obtain …
the images used in this thesis (if they were not part of the data-collection itself) and to obtain …
Pla (y) ceskabelse: når børn og robotteknologi mødes
H Toft, RT Nørgaard - Læring og Medier (LOM), 2016 - portal.findresearcher.sdu.dk
Artiklen viser, hvordan et interdisciplinært ståsted mellem konstruktionisme/pragmatisk
designtænkning og nordisk legekulturteori bidrager med nye perspektiver på brug af …
designtænkning og nordisk legekulturteori bidrager med nye perspektiver på brug af …
The game people played: Mahjong in modern Chinese society and culture
M Greene - Cross-Currents: East Asian History and Culture Review, 2016 - muse.jhu.edu
This article considers the discourse surrounding the popular Chinese table game of
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …