The classification of games

R Caillois - The Game Design Reader: A Rules of Play Anthology …, 2006 - degruyter.com
The multitude and infinite variety of games at first causes one to despair of discovering a
principle of classification capable of subн suming them under a small number of well …

Ontology

E Aarseth - The Routledge companion to video game studies, 2023 - taylorfrancis.com
Game ontology is a subfield of basic game research that may be divided into two main
approaches: an attempt to create theoretical models of the nature of games and gaming …

Designing for transformative play

J Back, EM Segura, A Waern - ACM Transactions on Computer-Human …, 2017 - dl.acm.org
Numerous studies have foregrounded how play is only partially shaped by the artifacts that
their designers design. The play activity can change the structures framing it, turning players …

Global trends in mathematics education research

HB Hussein - International Journal of Research in Educational …, 2023 - iafh.net
This essay will explore some global trends in mathematics education research, what these
trends mean for mathematics education, and how they will shape mathematics education in …

[PDF][PDF] Open-ended education: How open-endedness might foster and promote technological imagination, enterprising and participation in education

RT Nørgård, RB Paaskesen - Conjunctions, 2016 - sciendo.com
OPEN-ENDED EDUCATION: Page 1 CONJUNCTIONS, VOL. 3, NO. 1, 2016, ISSN 2246-3755
CONJUNCTIONS: TRANSDISCIPLINARY JOURNAL OF CULTURAL PARTICIPATION …

Play, Bildung and democracy: aesthetic matters in education

DR Hansen, H Toft - International Journal of Play, 2020 - Taylor & Francis
ABSTRACT A principal objective of (Danish) schools is education for democracy through
Bildung processes. Our thesis is that this objective can be fulfilled by means of play …

The game people played: Mahjong in modern Chinese society and culture

M Greene - Cross-Currents: East Asian History and Culture …, 2015 - escholarship.org
This article considers the discourse surrounding the popular Chinese table game of
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …

[PDF][PDF] The paradox of playfulness: Redefining its ambiguity

MM De Jong - 2015 - research.tilburguniversity.edu
COPYRIGHT DISCLAIMERS Every effort has been made to trace the copyright holders of
the images used in this thesis (if they were not part of the data-collection itself) and to obtain …

Pla (y) ceskabelse: når børn og robotteknologi mødes

H Toft, RT Nørgaard - Læring og Medier (LOM), 2016 - portal.findresearcher.sdu.dk
Artiklen viser, hvordan et interdisciplinært ståsted mellem konstruktionisme/pragmatisk
designtænkning og nordisk legekulturteori bidrager med nye perspektiver på brug af …

The game people played: Mahjong in modern Chinese society and culture

M Greene - Cross-Currents: East Asian History and Culture Review, 2016 - muse.jhu.edu
This article considers the discourse surrounding the popular Chinese table game of
mahjong in the nineteenth and twentieth centuries, using it as a barometer to trace social …