Meta-analysis of the impact of Augmented Reality on students' learning gains

J Garzón, J Acevedo - Educational Research Review, 2019 - Elsevier
Existing literature reflects the multiple benefits of the integration of Augmented Reality (AR)
technologies in educational settings. Many studies have been conducted to establish the …

[HTML][HTML] Design and assessment of a project-based learning in a laboratory for integrating knowledge and improving engineering design skills

T Gomez-del Rio, J Rodríguez - Education for Chemical Engineers, 2022 - Elsevier
Mechanical Design is a subject usually included in Chemical Engineering Degrees. In this
work, we present the application of a project-based learning to the lab in two different …

Online project-based learning in engineering design: Supporting the acquisition of design skills

D Beneroso, J Robinson - Education for Chemical Engineers, 2022 - Elsevier
In this work, we explore and compare how different online instructional practices can support
the acquisition of design skills through the eyes of students in PBL (project-based learning) …

Nuevas tecnologías y aprendizaje significativo de las ciencias

M Romero Ariza, A Quesada - Enseñanza de las Ciencias, 2014 - ddd.uab.cat
Este trabajo pretende fomentar la reflexión sobre el potencial de la tecnología educativa
para promover el aprendizaje significativo de las ciencias. Con este propósito se recurre a …

El aprendizaje basado en problemas como estrategia para el desarrollo de competencias específicas en estudiantes de ingeniería

FH Fernández, JE Duarte - Formación universitaria, 2013 - SciELO Chile
Los resultados evidencian mejoras en las competencias relacionadas con la solución de
problemas del mundo real así como en la gestión de proyectos a través de la elaboración y …

Real-time collaboration of virtual laboratories through the Internet

CA Jara, FA Candelas, F Torres, S Dormido… - Computers & …, 2009 - Elsevier
Web-based learning environments are becoming increasingly popular in higher education.
One of the most important web-learning resources is the virtual laboratory (VL), which gives …

Designing social videogames for educational uses

C González-González, F Blanco-Izquierdo - Computers & Education, 2012 - Elsevier
In this paper we analyze the main areas of research into educational videogames and in the
evolution of the technologies and design methodologies that are making these interactive …

How blended learning reduces underachievement in higher education: An experience in teaching computer sciences

F Alonso, D Manrique, L Martínez… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
This paper presents a blended learning approach and a study evaluating instruction in a
software engineering-related course unit as part of an undergraduate engineering degree …

Learning teamwork through a computer game: for the sake of performance or collaborative learning?

E Riivari, M Kivijärvi, AM Lämsä - Educational technology research and …, 2021 - Springer
Our study examined using a computer-based learning game as a tool to facilitate teaching
and learning teamwork skills. The game was applied to an undergraduate level human …

Developing Elementary School Teacher Competence in Making Music Learning Media Using Scratch Application: An Action Research.

J Julia, PD Iswara, S Gunara, YM Yildiz… - Elementary School Forum …, 2020 - ERIC
The development of technology and information demands elementary school teachers to be
able to make and teach technology-based musical instruments so that the development of …