Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR

P Sykownik, D Maloney, G Freeman… - Proceedings of the 2022 …, 2022 - dl.acm.org
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …

From digital media to empathic reality: A systematic review of empathy research in extended reality environments

V Paananen, MS Kiarostami, LH Lee, T Braud… - arXiv preprint arXiv …, 2022 - arxiv.org
Recent advances in extended reality (XR) technologies have enabled new and increasingly
realistic empathy tools and experiences. In XR, all interactions take place in different spatial …

Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance

M Kocur, M Kloss, V Schwind, C Wolff… - Proceedings of the Annual …, 2020 - dl.acm.org
Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the
appearance of avatars can change our perception and behavior. Such behavioral changes …

Physiological and perceptual responses to athletic avatars while cycling in virtual reality

M Kocur, F Habler, V Schwind, PW Woźniak… - Proceedings of the …, 2021 - dl.acm.org
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—
a shift in behavior and attitude to mimic one's digital representation. Previous work found …

A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays

T Hirzle, M Cordts, E Rukzio, J Gugenheimer… - Proceedings of the …, 2021 - dl.acm.org
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …

[HTML][HTML] Knowing the intention behind limb movements of a partner increases embodiment towards the limb of joint avatar

H Hapuarachchi, M Kitazaki - Scientific Reports, 2022 - nature.com
We explored a concept called “virtual co-embodiment”, which enables users to share their
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …

Beyond my real body: Characterization, impacts, applications and perspectives of “dissimilar” avatars in virtual reality

A Cheymol, A Lécuyer, JM Normand… - … on Visualization and …, 2023 - ieeexplore.ieee.org
In virtual reality, the avatar-the user's digital representation-is an important element which
can drastically influence the immersive experience. In this paper, we especially focus on the …

Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS

N Yamamura, D Uriu, M Muramatsu… - Proceedings of the …, 2023 - dl.acm.org
Half a century since the concept of a cyborg was introduced, digital cyborgs, enabled by the
spread of wearable robotics, are the focus of much research in recent times. We introduce …