Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
From digital media to empathic reality: A systematic review of empathy research in extended reality environments
Recent advances in extended reality (XR) technologies have enabled new and increasingly
realistic empathy tools and experiences. In XR, all interactions take place in different spatial …
realistic empathy tools and experiences. In XR, all interactions take place in different spatial …
Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance
Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the
appearance of avatars can change our perception and behavior. Such behavioral changes …
appearance of avatars can change our perception and behavior. Such behavioral changes …
Physiological and perceptual responses to athletic avatars while cycling in virtual reality
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—
a shift in behavior and attitude to mimic one's digital representation. Previous work found …
a shift in behavior and attitude to mimic one's digital representation. Previous work found …
A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
[HTML][HTML] Knowing the intention behind limb movements of a partner increases embodiment towards the limb of joint avatar
H Hapuarachchi, M Kitazaki - Scientific Reports, 2022 - nature.com
We explored a concept called “virtual co-embodiment”, which enables users to share their
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …
Beyond my real body: Characterization, impacts, applications and perspectives of “dissimilar” avatars in virtual reality
In virtual reality, the avatar-the user's digital representation-is an important element which
can drastically influence the immersive experience. In this paper, we especially focus on the …
can drastically influence the immersive experience. In this paper, we especially focus on the …
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS
N Yamamura, D Uriu, M Muramatsu… - Proceedings of the …, 2023 - dl.acm.org
Half a century since the concept of a cyborg was introduced, digital cyborgs, enabled by the
spread of wearable robotics, are the focus of much research in recent times. We introduce …
spread of wearable robotics, are the focus of much research in recent times. We introduce …