The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment

M Taub, R Sawyer, A Smith, J Rowe, R Azevedo… - Computers & …, 2020 - Elsevier
Game-based learning environments are designed to foster high levels of student
engagement and motivation during learning of complex topics. Game-based learning …

Integrating learning, problem solving, and engagement in narrative-centered learning environments

JP Rowe, LR Shores, BW Mott… - International Journal of …, 2011 - content.iospress.com
A key promise of narrative-centered learning environments is the ability to make learning
engaging. However, there is concern that learning and engagement may be at odds in these …

Affect and engagement in Game-BasedLearning environments

JL Sabourin, JC Lester - IEEE transactions on affective …, 2013 - ieeexplore.ieee.org
The link between affect and student learning has been the subject of increasing attention in
recent years. Affective states such as flow and curiosity tend to have positive correlations …

Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes

HA Spires, JP Rowe, BW Mott… - Journal of Educational …, 2011 - journals.sagepub.com
Targeted as a highly desired skill for contemporary work and life, problem solving is central
to game-based learning research. In this study, middle grade students achieved significant …

Disengagement detection in online learning: Validation studies and perspectives

M Cocea, S Weibelzahl - IEEE transactions on learning …, 2010 - ieeexplore.ieee.org
Learning environments aim to deliver efficacious instruction, but rarely take into
consideration the motivational factors involved in the learning process. However …

Educational game design: an empirical study of the effects of narrative

C Jemmali, S Bunian, A Mambretti… - Proceedings of the 13th …, 2018 - dl.acm.org
Integrating narrative elements into a game is a key element in designing an immersive
experience. Narrative has been hypothesized to improve engagement, motivation, and …

Integrating learning and engagement in narrative-centered learning environments

JP Rowe, LR Shores, BW Mott, JC Lester - … , PA, USA, June 14-18, 2010 …, 2010 - Springer
A key promise of narrative-centered learning environments is the ability to make learning
engaging. However, there is concern that learning and engagement may be at odds in these …

The impact of autonomy and types of informational text presentations in game-based environments on learning: converging multi-channel processes data and …

DA Dever, R Azevedo, EB Cloude… - International Journal of …, 2020 - Springer
Game-based learning environments (GBLEs) focus on enhancing learning by providing
learners with various representations of information (eg, text, diagrams, etc.) while allowing …

Is more agency better? The impact of student agency on game-based learning

R Sawyer, A Smith, J Rowe, R Azevedo… - Artificial Intelligence in …, 2017 - Springer
Student agency has long been viewed as a critical element in game-based learning. Agency
refers to the degree of freedom and control that a student has to perform meaningful actions …

The impact of trace data and motivational self-reports in a game-based learning environment

S Syal, JL Nietfeld - Computers & Education, 2020 - Elsevier
Game-based learning environments (GBLEs) are increasingly present in school settings,
primarily because they have been associated with improved academic and motivational …