[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Serious games research streams for social change: Critical review and framing

MF Dallaqua, B Nunes… - British Journal of …, 2024 - Wiley Online Library
The number of scientific publications about serious games has exponentially increased,
often surpassing human limitations in processing such a large volume of information …

[HTML][HTML] How might serious games trigger a transformation in project management education? Lessons learned from 10 Years of experimentations

D Jaccard, KE Bonnier, M Hellström - Project Leadership and Society, 2022 - Elsevier
While many studies have been published about project management serious games, most
of them mainly describe characteristics and features of the games themselves. In those …

A study of cybersecurity education using a present-test-practice-assess model

MD Workman, JA Luévanos… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Contribution: Based on a previous exploratory study, this research further investigated
learning mode contributions from simulations and live competitive activities compared to a …

Gamification for visualization applications in the construction industry

Z Feng, Y Gao, T Zhang - Industry 4.0 for the Built Environment …, 2022 - Springer
With the advancement of computer and information technologies in recent years,
visualization applications such as virtual reality (VR), augmented reality (AR), and mixed …

[HTML][HTML] Educating engineers of the future: T-shaped professionals for managing infrastructure projects

J Ninan, M Hertogh, Y Liu - Project Leadership and Society, 2022 - Elsevier
Infrastructure projects are costly, colossal, complex, captivating, controversial, and laden
with control issues. The development of these projects causes environmental, social, and …

An analysis of how well serious games cover the PMBOK

E Marcelino, L Domingues - Procedia Computer Science, 2022 - Elsevier
Playing the role of project manager requires a certain level of knowledge and experience
from previous projects, thus enabling better decision making. The use of serious games …

A systematic review on the use of serious games in project management education

MM Hellström, D Jaccard… - International Journal of …, 2023 - arodes.hes-so.ch
Résumé Project management education is well suited for active learning through serious
games, and a lot of research has been published on the use of serious games for project …

[HTML][HTML] Improving project management skills by integrating a boardgame into educational paths

S Armenia, F Barnabè, F Nonino, A Pompei - The International Journal of …, 2024 - Elsevier
The increasing demand for practical project management skills makes crucial the adoption
of innovative educational approaches. This study presents an experiment carefully designed …

[图书][B] Počítačové hry a jejich místo v životě člověka

J Basler, M Mrázek - 2018 - researchgate.net
V důsledku technologického pokroku a společenského vývoje lze pozorovat změny, které se
ve stále intenzivnější míře promítají do běžného života člověka. Mezi novodobé fenomény …