A systematic literature review on serious games evaluation: An application to software project management
A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …
importance. The objective of this systematic literature review is to summarize the current …
Educational games-are they worth the effort? A literature survey of the effectiveness of serious games
P Backlund, M Hendrix - … on games and virtual worlds for …, 2013 - ieeexplore.ieee.org
Over the last decade educational games have become more and more popular. There are
many games specifically designed as educational games, as well as a number of …
many games specifically designed as educational games, as well as a number of …
A systematic review of the definition and measurement of engagement in serious games
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …
has the term been used, defined and measured in the context of serious games?". The goal …
[PDF][PDF] Games for teaching computing in higher education–a systematic review
P Battistella, CG von Wangenheim - IEEE Technology and …, 2016 - researchgate.net
Games are becoming popular for computing education, as they may increase learning
effectiveness and engagement. In order to understand which kind of games exists for …
effectiveness and engagement. In order to understand which kind of games exists for …
[PDF][PDF] MEEGA+: an evolution of a model for the evaluation of educational games
G Petri, CG von Wangenheim, AF Borgatto - INCoD/GQS, 2016 - academia.edu
Educational games are assumed to be an effective and efficient instructional strategy for
computing education. However, it is essential to systematically evaluate such games in …
computing education. However, it is essential to systematically evaluate such games in …
Teaching students scrum using LEGO blocks
M Paasivaara, V Heikkilä, C Lassenius… - … Proceedings of the 36th …, 2014 - dl.acm.org
In this paper, we present a LEGO-based Scrum simulation game that we used twice with
Master's level students at Aalto University. The game was initially developed as an internal …
Master's level students at Aalto University. The game was initially developed as an internal …
[PDF][PDF] A systematic survey of games used for software engineering education
Simsoft is a serious game—one that trains or educates—at the centre of a research project
designed to see if and how games can contribute to better software engineering …
designed to see if and how games can contribute to better software engineering …
Application of a teaching plan for algorithm subjects using active methodologies: An experimental report
FW da Silva Garcia, SRB Oliveira… - … Journal of Emerging …, 2022 - learntechlib.org
Computer programming subjects have high failure rates, their contents are of great
importance for the formation of undergraduate students, however their learning is …
importance for the formation of undergraduate students, however their learning is …
Ludic learning: Exploration of TLE TeachLivE™ and effective teacher training
New and emerging technology in the field of virtual environments has permitted a certain
malleability of learning milieus. These emerging environments allow learning and transfer …
malleability of learning milieus. These emerging environments allow learning and transfer …
Avaliação de jogos voltados para a disseminação do conhecimento
R Savi - 2011 - repositorio.ufsc.br
O conhecimento é um recurso valioso que pode ser capturado, codificado, armazenado e
disseminado para a sociedade por meio de diferentes tipos de mídias. Os jogos …
disseminado para a sociedade por meio de diferentes tipos de mídias. Os jogos …