Shaping the metaverse into reality: a holistic multidisciplinary understanding of opportunities, challenges, and avenues for future investigation
The term metaverse is described as the next iteration of the Internet. Metaverse is a virtual
platform that uses extended reality technologies, ie augmented reality, virtual reality, mixed …
platform that uses extended reality technologies, ie augmented reality, virtual reality, mixed …
[HTML][HTML] A systematic literature review of the acceptability of the use of Metaverse in education over 16 years
The use of Metaverse became popular to overcome the limitations of 2D e-learning.
Metaverse has undergone significant changes in terms of application types, software …
Metaverse has undergone significant changes in terms of application types, software …
A study on metaverse hype for sustainable growth
JY Lee - International journal of advanced smart convergence, 2021 - koreascience.kr
Metaverse is an immersive 3D virtual environment, a true virtual artificial community in which
avatars act as the user's alter ego and interact with each other. If we do not manage the hype …
avatars act as the user's alter ego and interact with each other. If we do not manage the hype …
Blockchain‐based asset storage and service mechanism to metaverse universe: Metarepo
M Ersoy, R Gürfidan - Transactions on Emerging …, 2023 - Wiley Online Library
Digital modeling of the real world with 3D modeling technologies has recently prepared the
groundwork for Metaverse. Metaverse is an ecosystem that will allow social and cultural …
groundwork for Metaverse. Metaverse is an ecosystem that will allow social and cultural …
[HTML][HTML] Factors influencing students' continuous intentions for using micro-lectures in the post-COVID-19 period: A modification of the UTAUT-2 approach
TT Wijaya, R Weinhandl - Electronics, 2022 - mdpi.com
Micro-lectures, ie, short learning videos on a specific aspect of a topic, have become one of
the most effective technology-based learning media approaches and were widely used …
the most effective technology-based learning media approaches and were widely used …
[HTML][HTML] Exploring the benefits and drawbacks of AR and VR technologies for learners of mathematics: Recent developments
M Cevikbas, N Bulut, G Kaiser - Systems, 2023 - mdpi.com
Despite the growing interest in the field, the overall impact of augmented reality (AR) and
virtual reality (VR) on mathematics learning remains unclear, with previous studies reporting …
virtual reality (VR) on mathematics learning remains unclear, with previous studies reporting …
[HTML][HTML] The use of mixed, augmented and virtual reality in history of art teaching: A case study
J Cabero-Almenara, C Llorente-Cejudo… - Applied System …, 2022 - mdpi.com
The incorporation of mixed, virtual, and augmented reality into the educational context takes
place in this study through the development of a 3D object shaped by the artistic …
place in this study through the development of a 3D object shaped by the artistic …
[HTML][HTML] Application and investigation of multimedia design principles in augmented reality learning environments
JM Krüger, D Bodemer - Information, 2022 - mdpi.com
Digital media have changed the way educational instructions are designed. Learning
environments addressing different presentation modes, sensory modalities and realities …
environments addressing different presentation modes, sensory modalities and realities …
Assessing the influence of augmented reality in mathematics education: A systematic literature review
One of the promising technologies to support the application of mathematics learning is
augmented reality (AR). It is considered an important pedagogical tool that allows an …
augmented reality (AR). It is considered an important pedagogical tool that allows an …
Interactive marketing with virtual commerce tools: purchasing right size and fitted garment in fashion metaverse
Technological advancements have changed the traditional e-commerce marketing
environment to an interactive v-commerce metaverse marketing environment. The chapter …
environment to an interactive v-commerce metaverse marketing environment. The chapter …