The effects of embodying wildlife in virtual reality on conservation behaviors

D Pimentel, S Kalyanaraman - Scientific Reports, 2022 - nature.com
Efforts to mitigate environmental threats are often inversely related to the magnitude of
casualty, human or otherwise. This “compassion fade” can be explained, in part, by …

Perspective-taking of non-player characters in prosocial virtual reality games: Effects on closeness, empathy, and game immersion

JCF Ho, R Ng - Behaviour & Information Technology, 2022 - Taylor & Francis
This study explores the effects of the perspective-taking of non-player characters (NPCs) on
enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are …

The illusion of animal body ownership and its potential for virtual reality games

A Krekhov, S Cmentowski… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
Virtual reality offers the unique possibility to experience a virtual representation as our own
body. In contrast to previous research that predominantly studied this phenomenon for …

Beyond human: Animals as an escape from stereotype avatars in virtual reality games

A Krekhov, S Cmentowski, K Emmerich… - Proceedings of the …, 2019 - dl.acm.org
Virtual reality setups are particularly suited to create a tight bond between players and their
avatars up to a degree where we start perceiving the virtual representation as our own body …

The impact of missing fingers in virtual reality

M Kocur, S Graf, V Schwind - Proceedings of the 26th ACM Symposium …, 2020 - dl.acm.org
Avatars in virtual reality (VR) can have body structures that differ from the physical self.
Game designers, for example, often stylize virtual characters by reducing the number of …

Virtual reality genres: Comparing preferences in immersive experiences and games

M Foxman, AP Leith, D Beyea, B Klebig… - Extended Abstracts of …, 2020 - dl.acm.org
Even though virtual reality (VR) shares features with video games, it offers a wider range of
experiences. There is currently no cohesive classification for commercial VR offerings. As a …

“I Feel My Abs”: Exploring Non-standing VR Locomotion

R Kontio, M Laattala, R Welsch… - Proceedings of the ACM …, 2023 - dl.acm.org
Virtual Reality (VR) games and experiences predominantly have the users interact while
standing or seated. However, this only represents a fraction of the full diversity of human …

Beyond genre: Classifying virtual reality experiences

M Foxman, D Beyea, AP Leith, RA Ratan… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
Because virtual reality (VR) shares common features with video games, consumer content is
usually classified according to traditional game genres and standards. However, VR offers …

Iteratively adapting avatars using task-integrated optimisation

J McIntosh, HD Zajac, AN Stefan, J Bergström… - Proceedings of the 33rd …, 2020 - dl.acm.org
Virtual Reality allows users to embody avatars that do not match their real bodies. Earlier
work has selected changes to the avatar arbitrarily and it therefore remains unclear how to …

Transformation to a bird: Overcoming the height of fear by inducing the proteus effect of the bird avatar

A Oyanagi, R Ohmura - Proceedings of the 2nd international Conference …, 2019 - dl.acm.org
Body ownership illusion can lead to give a user a feeling of becoming an avatar as if it was
their own body. Furthermore, existing studies have reported that an avatar's appearance can …