Yarn-level simulation of woven cloth

G Cirio, J Lopez-Moreno, D Miraut… - ACM Transactions on …, 2014 - dl.acm.org
The large-scale mechanical behavior of woven cloth is determined by the mechanical
properties of the yarns, the weave pattern, and frictional contact between yarns. Using …

Locomotion without a brain: physical reservoir computing in tensegrity structures

K Caluwaerts, M D'Haene, D Verstraeten, B Schrauwen - Artificial life, 2013 - direct.mit.edu
Embodiment has led to a revolution in robotics by not thinking of the robot body and its
controller as two separate units, but taking into account the interaction of the body with its …

Parameterized quasi-physical simulators for dexterous manipulations transfer

X Liu, K Lyu, J Zhang, T Du, L Yi - European Conference on Computer …, 2025 - Springer
We explore the dexterous manipulation transfer problem by designing simulators. The task
wishes to transfer human manipulations to dexterous robot hand simulations and is …

Simple and scalable frictional contacts for thin nodal objects

G Daviet - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Frictional contacts are the primary way by which physical bodies interact, yet they pose
many numerical challenges. Previous works have devised robust methods for handling …

Primal/dual descent methods for dynamics

M Macklin, K Erleben, M Müller… - Computer Graphics …, 2020 - Wiley Online Library
We examine the relationship between primal, or force‐based, and dual, or constraint‐based
formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …

Physically based grasp quality evaluation under pose uncertainty

J Kim, K Iwamoto, JJ Kuffner, Y Ota… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Although there has been great progress in robot grasp planning, automatically generated
grasp sets using a quality metric are not as robust as human-generated grasp sets when …

Continuous penalty forces

M Tang, D Manocha, MA Otaduy, R Tong - ACM Transactions on …, 2012 - dl.acm.org
We present a simple algorithm to compute continuous penalty forces to determine collision
response between rigid and deformable models bounded by triangle meshes. Our algorithm …

Constraint-based dynamics simulator for humanoid robots with shock absorbing mechanisms

S Nakaoka, S Hattori, F Kanehiro… - 2007 IEEE/RSJ …, 2007 - ieeexplore.ieee.org
We propose a simulation system that achieves realistic and efficient simulations of
humanoid robots. This paper focuses on a constraint-based contact force solver and virtual …

Controlling physics-based characters using soft contacts

S Jain, CK Liu - Proceedings of the 2011 SIGGRAPH Asia Conference, 2011 - dl.acm.org
In this paper, we investigate the impact of the deformable bodies on the control algorithms
for physically simulated characters. We hypothesize that ignoring the effect of deformable …

A fast and stable penalty method for rigid body simulation

E Drumwright - IEEE transactions on visualization and …, 2007 - ieeexplore.ieee.org
Two methods have been used extensively to model resting contact for rigid-body simulation.
The first approach, the penalty method, applies virtual springs to surfaces in contact to …