Yarn-level simulation of woven cloth
The large-scale mechanical behavior of woven cloth is determined by the mechanical
properties of the yarns, the weave pattern, and frictional contact between yarns. Using …
properties of the yarns, the weave pattern, and frictional contact between yarns. Using …
Locomotion without a brain: physical reservoir computing in tensegrity structures
K Caluwaerts, M D'Haene, D Verstraeten, B Schrauwen - Artificial life, 2013 - direct.mit.edu
Embodiment has led to a revolution in robotics by not thinking of the robot body and its
controller as two separate units, but taking into account the interaction of the body with its …
controller as two separate units, but taking into account the interaction of the body with its …
Parameterized quasi-physical simulators for dexterous manipulations transfer
We explore the dexterous manipulation transfer problem by designing simulators. The task
wishes to transfer human manipulations to dexterous robot hand simulations and is …
wishes to transfer human manipulations to dexterous robot hand simulations and is …
Simple and scalable frictional contacts for thin nodal objects
G Daviet - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Frictional contacts are the primary way by which physical bodies interact, yet they pose
many numerical challenges. Previous works have devised robust methods for handling …
many numerical challenges. Previous works have devised robust methods for handling …
Primal/dual descent methods for dynamics
We examine the relationship between primal, or force‐based, and dual, or constraint‐based
formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …
formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …
Physically based grasp quality evaluation under pose uncertainty
J Kim, K Iwamoto, JJ Kuffner, Y Ota… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Although there has been great progress in robot grasp planning, automatically generated
grasp sets using a quality metric are not as robust as human-generated grasp sets when …
grasp sets using a quality metric are not as robust as human-generated grasp sets when …
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision
response between rigid and deformable models bounded by triangle meshes. Our algorithm …
response between rigid and deformable models bounded by triangle meshes. Our algorithm …
Constraint-based dynamics simulator for humanoid robots with shock absorbing mechanisms
S Nakaoka, S Hattori, F Kanehiro… - 2007 IEEE/RSJ …, 2007 - ieeexplore.ieee.org
We propose a simulation system that achieves realistic and efficient simulations of
humanoid robots. This paper focuses on a constraint-based contact force solver and virtual …
humanoid robots. This paper focuses on a constraint-based contact force solver and virtual …
Controlling physics-based characters using soft contacts
S Jain, CK Liu - Proceedings of the 2011 SIGGRAPH Asia Conference, 2011 - dl.acm.org
In this paper, we investigate the impact of the deformable bodies on the control algorithms
for physically simulated characters. We hypothesize that ignoring the effect of deformable …
for physically simulated characters. We hypothesize that ignoring the effect of deformable …
A fast and stable penalty method for rigid body simulation
E Drumwright - IEEE transactions on visualization and …, 2007 - ieeexplore.ieee.org
Two methods have been used extensively to model resting contact for rigid-body simulation.
The first approach, the penalty method, applies virtual springs to surfaces in contact to …
The first approach, the penalty method, applies virtual springs to surfaces in contact to …