Towards augmented reality driven human-city interaction: Current research on mobile headsets and future challenges
Interaction design for Augmented Reality (AR) is gaining attention from both academia and
industry. This survey discusses 260 articles (68.8% of articles published between 2015 …
industry. This survey discusses 260 articles (68.8% of articles published between 2015 …
A design space for human sensor and actuator focused in-vehicle interaction based on a systematic literature review
Automotive user interfaces constantly change due to increasing automation, novel features,
additional applications, and user demands. While in-vehicle interaction can utilize numerous …
additional applications, and user demands. While in-vehicle interaction can utilize numerous …
A multistudy investigation of drivers and passengers' gesture and voice input preferences for in-vehicle interactions
We conduct an examination of the preferences of drivers and passengers alike for in-vehicle
interactions with a multistudy approach consisting of (1) a targeted literature survey of …
interactions with a multistudy approach consisting of (1) a targeted literature survey of …
[HTML][HTML] Eye tracking use in researching driver distraction: A scientometric and qualitative literature review approach
TC Ojstersek, D Topolsek - Journal of eye movement research, 2019 - pmc.ncbi.nlm.nih.gov
Many factors affect road safety, but research constantly shows that drivers are the major
cause of critical situations that could potentially lead to a traffic accident in road traffic. Visual …
cause of critical situations that could potentially lead to a traffic accident in road traffic. Visual …
Safety Aspects of In-Vehicle Infotainment Systems: A Systematic Literature Review from 2012 to 2023
R Krstačić, A Žužić, T Orehovački - Electronics, 2024 - mdpi.com
This systematic literature review investigates the safety aspects of in-vehicle infotainment
systems (IVISs) from 2012 to 2023, analyzing 96 studies. IVISs have significantly evolved …
systems (IVISs) from 2012 to 2023, analyzing 96 studies. IVISs have significantly evolved …
The effects of situational demands on gaze, speech and gesture input in the vehicle
Various on-the-road situations can make additional demands on the driver that go beyond
the basic demands of driving. Thereby, they influence the appropriateness of in-vehicle input …
the basic demands of driving. Thereby, they influence the appropriateness of in-vehicle input …
Effects of gesture-based interaction on driving behavior: a driving simulator study using the projection-based vehicle-in-the-loop
L Graichen, M Graichen, JF Krems - Human factors, 2022 - journals.sagepub.com
Objective We observe the driving performance effects of gesture-based interaction (GBI)
versus touch-based interaction (TBI) for in-vehicle information systems (IVISs). Background …
versus touch-based interaction (TBI) for in-vehicle information systems (IVISs). Background …
Gesture and voice commands to interact with AR windshield display in automated vehicle: a remote elicitation study
Augmented reality (AR) windshield display (WSD) offers promising ways to engage in non-
driving tasks in automated vehicles. Previous studies explored different ways WSD can be …
driving tasks in automated vehicles. Previous studies explored different ways WSD can be …
FabriCar: Enriching the User Experience of In-Car Media Interactions with Ubiquitous Vehicle Interiors using E-textile Sensors
PM Khorsandi, L Jones, V Davoodnia… - Proceedings of the …, 2023 - dl.acm.org
This work explores e-textiles in the design space of Human-Vehicle Interaction (HVI) and
compares distraction levels between e-textile and screen-based interactions during driving …
compares distraction levels between e-textile and screen-based interactions during driving …
A synopsis of input modalities for in-vehicle infotainment and consumption of interactive media
Connected vehicles collect and share data by communicating with road infrastructure, with
each other, the web, IoT systems, and with their occupants' personal devices. Part of this …
each other, the web, IoT systems, and with their occupants' personal devices. Part of this …