A practical algorithm with performance guarantees for the art gallery problem

S Hengeveld, T Miltzow - Discrete Mathematics & …, 2024 - dmtcs.episciences.org
A chord is a straight line within a polygon connecting two non-adjacent vertices. Given such
a chord c of a polygon, we denote by n (c) the number of vertices visible from c. The chord …

Space–time trade-offs for stack-based algorithms

L Barba, M Korman, S Langerman, K Sadakane… - Algorithmica, 2015 - Springer
In memory-constrained algorithms, access to the input is restricted to be read-only, and the
number of extra variables that the algorithm can use is bounded. In this paper we introduce …

Topological Art in Simple Galleries∗

D Bertschinger, N El Maalouly, T Miltzow… - Symposium on Simplicity …, 2022 - SIAM
Let P be a simple polygon, then the art gallery problem is looking for a minimum set of points
(guards) that can see every point in P. We say two points a, b∊ P can see each other if the …

[HTML][HTML] Computing a visibility polygon using few variables

L Barba, M Korman, S Langerman, RI Silveira - Computational geometry, 2014 - Elsevier
We present several algorithms for computing the visibility polygon of a simple polygon P of n
vertices (out of which r are reflex) from a viewpoint inside P, when P resides in read-only …

A New Optimal Algorithm for Computing the Visibility Area of a simple Polygon from a Viewpoint

H Hoorfar, A Bagheri - arXiv preprint arXiv:1803.10184, 2018 - arxiv.org
Given a simple polygon $\mathcal {P} $ of $ n $ vertices in the Plane. We study the problem
of computing the visibility area from a given viewpoint $ q $ inside $\mathcal {P} $ where …

Advancing Robot Perception in Non-Spiral Environments through Camera-based Image Processing

H Hoorfar, A Bagheri - EAI Endorsed Transactions on AI and …, 2023 - publications.eai.eu
Robot perception heavily relies on camera-based visual input for navigating and interacting
in its environment. As robots become integral parts of various applications, the need to …

[PDF][PDF] An Optimal Algorithm Computing Edge-to-Edge Visibility in a Simple Polygon.

M Abrahamsen - CCCG, 2013 - cccg.ca
Let P be a simple polygon with n vertices. We present a new O (n)-time algorithm to compute
the visible part of one edge from another edge of P. The algorithm does not alter the input …

Solving the Art Gallery Problem in Iterations

SB Hengeveld - 2020 - studenttheses.uu.nl
The Art Gallery problem is a famous problem in the field of Computational Geometry. The
variant of the problem discussed in this thesis is defined as follows: given a polygon …