A practical algorithm with performance guarantees for the art gallery problem
S Hengeveld, T Miltzow - Discrete Mathematics & …, 2024 - dmtcs.episciences.org
A chord is a straight line within a polygon connecting two non-adjacent vertices. Given such
a chord c of a polygon, we denote by n (c) the number of vertices visible from c. The chord …
a chord c of a polygon, we denote by n (c) the number of vertices visible from c. The chord …
Space–time trade-offs for stack-based algorithms
In memory-constrained algorithms, access to the input is restricted to be read-only, and the
number of extra variables that the algorithm can use is bounded. In this paper we introduce …
number of extra variables that the algorithm can use is bounded. In this paper we introduce …
Topological Art in Simple Galleries∗
Let P be a simple polygon, then the art gallery problem is looking for a minimum set of points
(guards) that can see every point in P. We say two points a, b∊ P can see each other if the …
(guards) that can see every point in P. We say two points a, b∊ P can see each other if the …
[HTML][HTML] Computing a visibility polygon using few variables
We present several algorithms for computing the visibility polygon of a simple polygon P of n
vertices (out of which r are reflex) from a viewpoint inside P, when P resides in read-only …
vertices (out of which r are reflex) from a viewpoint inside P, when P resides in read-only …
A New Optimal Algorithm for Computing the Visibility Area of a simple Polygon from a Viewpoint
Given a simple polygon $\mathcal {P} $ of $ n $ vertices in the Plane. We study the problem
of computing the visibility area from a given viewpoint $ q $ inside $\mathcal {P} $ where …
of computing the visibility area from a given viewpoint $ q $ inside $\mathcal {P} $ where …
Advancing Robot Perception in Non-Spiral Environments through Camera-based Image Processing
Robot perception heavily relies on camera-based visual input for navigating and interacting
in its environment. As robots become integral parts of various applications, the need to …
in its environment. As robots become integral parts of various applications, the need to …
[PDF][PDF] An Optimal Algorithm Computing Edge-to-Edge Visibility in a Simple Polygon.
M Abrahamsen - CCCG, 2013 - cccg.ca
Let P be a simple polygon with n vertices. We present a new O (n)-time algorithm to compute
the visible part of one edge from another edge of P. The algorithm does not alter the input …
the visible part of one edge from another edge of P. The algorithm does not alter the input …
Solving the Art Gallery Problem in Iterations
SB Hengeveld - 2020 - studenttheses.uu.nl
The Art Gallery problem is a famous problem in the field of Computational Geometry. The
variant of the problem discussed in this thesis is defined as follows: given a polygon …
variant of the problem discussed in this thesis is defined as follows: given a polygon …