A survey of augmented reality
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Research in Child–Computer Interaction: Provocations and envisioning future directions
AN Antle, JP Hourcade - International Journal of Child-Computer Interaction, 2022 - Elsevier
In the 21st century the academic field of Child–Computer Interaction (CCI) arose alongside
burgeoning interactive technology and digital media industries that targeted children. We …
burgeoning interactive technology and digital media industries that targeted children. We …
Visions of CSCL: Eight provocations for the future of the field
AF Wise, BB Schwarz - International Journal of Computer-Supported …, 2017 - Springer
The field of CSCL is at a critical moment in its development. Internally we face issues of
fragmentation and questions about what progress is being made. Externally the rise of social …
fragmentation and questions about what progress is being made. Externally the rise of social …
Enhancing computational thinking capability of preschool children by game-based smart toys
Computational thinking has become an important issue in the field of education. Because
preschool and kindergarten learners are capable of exercising their cognitive abilities to …
preschool and kindergarten learners are capable of exercising their cognitive abilities to …
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance
VG Al Hakim, SH Yang, M Liyanawatta, JH Wang… - Computers & …, 2022 - Elsevier
Because of time and space restrictions and the limited interaction capabilities of robots, it is
preferable for teachers to construct a learning environment using digital reality in …
preferable for teachers to construct a learning environment using digital reality in …
Tango cards: a card-based design tool for informing the design of tangible learning games
Y Deng, AN Antle, C Neustaedter - … of the 2014 conference on Designing …, 2014 - dl.acm.org
For over thirty years researchers have suggested that both tangible user interfaces and
digital games have potential to support learning. Each domain now has a well-developed …
digital games have potential to support learning. Each domain now has a well-developed …
Subversive learning analytics
This paper puts forth the idea of a subversive stance on learning analytics as a theoretically-
grounded means of engaging with issues of power and equity in education and the ways in …
grounded means of engaging with issues of power and equity in education and the ways in …
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
Gamification has been identified as an interesting technique to foster collaboration in
educational contexts. However, there are not many approaches that tackle this in primary …
educational contexts. However, there are not many approaches that tackle this in primary …
A meta-analysis of tangible learning studies from the tei conference
Y Li, M Liang, J Preissing, N Bachl, MM Dutoit… - Proceedings of the …, 2022 - dl.acm.org
Tangible learning has received increasing attention. However, in the recent decade, it has
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …
no comprehensive overview. This study aimed to fill the gap and reviewed 92 publications …
Sensor-augmented virtual labs: Using physical interactions with science simulations to promote understanding of gas behavior
Deep learning of science involves integration of existing knowledge and normative science
concepts. Past research demonstrates that combining physical and virtual labs sequentially …
concepts. Past research demonstrates that combining physical and virtual labs sequentially …