“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game

N Zargham, J Pfau, T Schnackenberg… - Proceedings of the 2022 …, 2022 - dl.acm.org
Advances in speech recognition, language processing and natural interaction have led to an
increased industrial and academic interest. While the robustness and usability of such …

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game

NV Nygren, V Kankainen, L Brunet - Simulation & Gaming, 2022 - journals.sagepub.com
Background Biodiversity crisis requires researchers to reflect on tools and strategies to
engage with different stakeholders. We propose that serious games can be designed to …

“I Want It That Way”: Exploring Users' Customization and Personalization Preferences for Home Assistants

N Zargham, D Alexandrovsky, J Erich… - CHI conference on …, 2022 - dl.acm.org
Home assistants are becoming a widespread product, but they mostly come as a compact
device and offer very few customization and personalization features, which often leads to …

Let's Talk Games: An Expert Exploration of Speech Interaction with NPCs

N Zargham, MA Friehs, L Tonini… - … Journal of Human …, 2024 - Taylor & Francis
Recent years have witnessed significant advances in speech recognition and language
processing technologies, enabling natural language conversations with computers …

" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants

D Hettiachchi, Z Sarsenbayeva, F Allison… - Proceedings of the …, 2020 - dl.acm.org
Inspired by the increasing prevalence of digital voice assistants, we demonstrate the
feasibility of using voice interfaces to deploy and complete crowd tasks. We have developed …

[PDF][PDF] Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.

P Bräuer, F Werner, A Mazarakis - GamiFIN, 2023 - ceur-ws.org
Intelligent virtual assistants such as Amazon Alexa, Siri, and Google Assistant are mainly
used to request information or play music. However, they can also be used to play voice …

" I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games

N Zargham, ML Fetni, L Spillner, T Muender… - Proceedings of the CHI …, 2024 - dl.acm.org
Recent advances in language processing and speech recognition open up a large
opportunity for video game companies to embrace voice interaction as an intuitive feature …

Smells like team spirit: Investigating the player experience with multiple interlocutors in a VR game

N Zargham, M Bonfert, G Volkmar, R Porzel… - Extended Abstracts of …, 2020 - dl.acm.org
Verbal communication is a central component in collaborative multiplayer gaming and
creates a feeling of companionship among the players. In single-player games, this aspect is …

Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games

N Zargham, LT Dratzidis, D Alexandrovsky… - … Journal of Human …, 2024 - Taylor & Francis
As the gaming industry advances, it seeks increased immersion. Concurrently, recent
advancements in speech recognition substantially enhanced its accuracy, creating …

Speech recognition game interface to increase intimacy with characters

S Anzai, T Ogawa, J Hoshino - … Computing–ICEC 2021: 20th IFIP TC 14 …, 2021 - Springer
Although the number of games using speech recognition has increased in recent years,
psychological effects such as intimacy with screen characters when using voice dialogue …