“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game
Advances in speech recognition, language processing and natural interaction have led to an
increased industrial and academic interest. While the robustness and usability of such …
increased industrial and academic interest. While the robustness and usability of such …
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
Background Biodiversity crisis requires researchers to reflect on tools and strategies to
engage with different stakeholders. We propose that serious games can be designed to …
engage with different stakeholders. We propose that serious games can be designed to …
“I Want It That Way”: Exploring Users' Customization and Personalization Preferences for Home Assistants
N Zargham, D Alexandrovsky, J Erich… - CHI conference on …, 2022 - dl.acm.org
Home assistants are becoming a widespread product, but they mostly come as a compact
device and offer very few customization and personalization features, which often leads to …
device and offer very few customization and personalization features, which often leads to …
Let's Talk Games: An Expert Exploration of Speech Interaction with NPCs
Recent years have witnessed significant advances in speech recognition and language
processing technologies, enabling natural language conversations with computers …
processing technologies, enabling natural language conversations with computers …
" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants
Inspired by the increasing prevalence of digital voice assistants, we demonstrate the
feasibility of using voice interfaces to deploy and complete crowd tasks. We have developed …
feasibility of using voice interfaces to deploy and complete crowd tasks. We have developed …
[PDF][PDF] Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.
P Bräuer, F Werner, A Mazarakis - GamiFIN, 2023 - ceur-ws.org
Intelligent virtual assistants such as Amazon Alexa, Siri, and Google Assistant are mainly
used to request information or play music. However, they can also be used to play voice …
used to request information or play music. However, they can also be used to play voice …
" I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games
Recent advances in language processing and speech recognition open up a large
opportunity for video game companies to embrace voice interaction as an intuitive feature …
opportunity for video game companies to embrace voice interaction as an intuitive feature …
Smells like team spirit: Investigating the player experience with multiple interlocutors in a VR game
Verbal communication is a central component in collaborative multiplayer gaming and
creates a feeling of companionship among the players. In single-player games, this aspect is …
creates a feeling of companionship among the players. In single-player games, this aspect is …
Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games
N Zargham, LT Dratzidis, D Alexandrovsky… - … Journal of Human …, 2024 - Taylor & Francis
As the gaming industry advances, it seeks increased immersion. Concurrently, recent
advancements in speech recognition substantially enhanced its accuracy, creating …
advancements in speech recognition substantially enhanced its accuracy, creating …
Speech recognition game interface to increase intimacy with characters
S Anzai, T Ogawa, J Hoshino - … Computing–ICEC 2021: 20th IFIP TC 14 …, 2021 - Springer
Although the number of games using speech recognition has increased in recent years,
psychological effects such as intimacy with screen characters when using voice dialogue …
psychological effects such as intimacy with screen characters when using voice dialogue …