[HTML][HTML] Past, present, and future of customer engagement

WM Lim, T Rasul, S Kumar, M Ala - Journal of business research, 2022 - Elsevier
Customer engagement (CE) is a marketing concept that emerged after the new millennium.
Despite flourishing interest on CE among marketing academics and professionals, no …

Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

[HTML][HTML] Enhancing user engagement: The role of gamification in mobile apps

P Bitrián, I Buil, S Catalán - Journal of Business Research, 2021 - Elsevier
Organizations are increasingly making use of gamification to enhance users' engagement
with their mobile apps. However, more research into the mechanisms that facilitate user …

[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities

N Xi, J Hamari - Journal of Business Research, 2020 - Elsevier
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Uncovering the dark side of gamification at work: Impacts on engagement and well-being

W Hammedi, T Leclercq, I Poncin, L Alkire - Journal of Business Research, 2021 - Elsevier
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …

Gamification and reputation: key determinants of e-commerce usage and repurchase intention

M Aparicio, CJ Costa, R Moises - Heliyon, 2021 - cell.com
Nowadays, companies know that keeping customers engaged is essential to increase their
loyalty. The main goal of this study is to understand the impact of gamification and reputation …

Avoiding the hospitality workforce bubble: Strategies to attract and retain generation Z talent in the hospitality workforce

E Goh, F Okumus - Tourism Management Perspectives, 2020 - Elsevier
Survival of the hospitality and tourism industry is highly dependent on a stable workforce to
service the tourists and customers. In a shrinking workforce market faced with traditionally …

Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]

R Eppmann, M Bekk, K Klein - Journal of interactive …, 2018 - journals.sagepub.com
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …