[HTML][HTML] Past, present, and future of customer engagement
Customer engagement (CE) is a marketing concept that emerged after the new millennium.
Despite flourishing interest on CE among marketing academics and professionals, no …
Despite flourishing interest on CE among marketing academics and professionals, no …
Between level up and game over: A systematic literature review of gamification in education
A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …
in the educational context. The objective of this study is to examine the existing evidence on …
[HTML][HTML] Enhancing user engagement: The role of gamification in mobile apps
Organizations are increasingly making use of gamification to enhance users' engagement
with their mobile apps. However, more research into the mechanisms that facilitate user …
with their mobile apps. However, more research into the mechanisms that facilitate user …
[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …
gamification can potentially increase the engagement, awareness and loyalty of consumers …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …
employees (FLEs) represents a key priority for services. The well-being of frontline …
Gamification and reputation: key determinants of e-commerce usage and repurchase intention
M Aparicio, CJ Costa, R Moises - Heliyon, 2021 - cell.com
Nowadays, companies know that keeping customers engaged is essential to increase their
loyalty. The main goal of this study is to understand the impact of gamification and reputation …
loyalty. The main goal of this study is to understand the impact of gamification and reputation …
Avoiding the hospitality workforce bubble: Strategies to attract and retain generation Z talent in the hospitality workforce
Survival of the hospitality and tourism industry is highly dependent on a stable workforce to
service the tourists and customers. In a shrinking workforce market faced with traditionally …
service the tourists and customers. In a shrinking workforce market faced with traditionally …
Serious games and gamification in the corporate training environment: A literature review
K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …
gaming, using mechanisms that game designers have applied in making video games, as a …
Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …
being a promising way to provide improved consumer experiences and to positively …