[图书][B] Sport, media and mega-events
LA Wenner, AC Billings - 2017 - api.taylorfrancis.com
When we envisioned the contents of this book, we sought the widest scope imaginable to
understand sporting mega-events and their mediation. From a cricket pitch in Melbourne to …
understand sporting mega-events and their mediation. From a cricket pitch in Melbourne to …
[图书][B] Gaming the system: Deconstructing video games, games studies, and virtual worlds
DJ Gunkel - 2018 - books.google.com
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual
worlds of video games. In this book, author David J. Gunkel explores how philosophical …
worlds of video games. In this book, author David J. Gunkel explores how philosophical …
A feel for the game: Exploring gaming 'experience'through the case of sports-themed video games
G Crawford, D Muriel, S Conway - Convergence, 2019 - journals.sagepub.com
Video gaming is often understood and narrated as an 'experience', and we would suggest
that this is particularly notable with sports-themed video games. However, we would argue …
that this is particularly notable with sports-themed video games. However, we would argue …
Not your average Sunday driver
D Sturm, SM Ford, NS Ward - Understanding Esports: An …, 2019 - books.google.com
Contemporary esports is blurring the future of sports, fandom, gaming, media technologies
and spectacle, affording an array of new opportunities, transformations to and pathways for …
and spectacle, affording an array of new opportunities, transformations to and pathways for …
A Beautiful Game: Interpreting Football Videogame Experiences
L Kim, TC Tan, A Bairner - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this study is to explore football videogame playing experiences using a
videogame esthetic that draws upon the MDA (mechanics–dynamics–esthetics) framework …
videogame esthetic that draws upon the MDA (mechanics–dynamics–esthetics) framework …
[图书][B] The Routledge handbook of remix studies and digital humanities
E Navas, O Gallagher, X Burrough - 2021 - api.taylorfrancis.com
Remix studies branches out of remix culture, an international movement that began during
the late 1990s, informed by open source and Do-It-Yourself (DIY) activities practiced across …
the late 1990s, informed by open source and Do-It-Yourself (DIY) activities practiced across …
Playing the game on television
A Stein - Sports videogames, 2013 - taylorfrancis.com
The graphical pop-up startled me at first. I had grown accustomed to varying camera moves
in my sports videogame play, so seeing a wide-angle shot of the arena during a time-out …
in my sports videogame play, so seeing a wide-angle shot of the arena during a time-out …
The Monaco Grand Prix and Indianapolis 500: Projecting European Glamour and Global Americana
D Sturm - Sport, media and mega-events, 2017 - taylorfrancis.com
The Monaco Grand Prix and Indianapolis 500 are globally renowned as pinnacle annual
events on the international motor-racing calendar. The Monaco Grand Prix has averaged …
events on the international motor-racing calendar. The Monaco Grand Prix has averaged …
Simulating Sounds of Spectators: On the Structure, Function, and Realism of Spectator Sounds in a Sports Video Game
NJ Graakjær - 2024 - academic.oup.com
Nicolai Jørgensgaard Graakjær's chapter deals with spectator sounds in sports video
games, focusing on Electronic Arts' FIFA series and, specifically, FIFA 19. Graakjær shows …
games, focusing on Electronic Arts' FIFA series and, specifically, FIFA 19. Graakjær shows …
Remix Games as Instruments of Digital Humanities Scholarship: Harnessing the Potential of Virtual Worlds
O Gallagher - The Routledge Handbook of Remix Studies and …, 2021 - taylorfrancis.com
Remix games are like remix videos, remix music, or remix images in that they are primarily
comprised of sampled content. As a working definition, for the purposes of this chapter …
comprised of sampled content. As a working definition, for the purposes of this chapter …