Role of video games in improving health-related outcomes: a systematic review
BA Primack, MV Carroll, M McNamara, ML Klem… - American journal of …, 2012 - Elsevier
CONTEXT: Video games represent a multibillion-dollar industry in the US Although video
gaming has been associated with many negative health consequences, it also may be …
gaming has been associated with many negative health consequences, it also may be …
The effects of risk-glorifying media exposure on risk-positive cognitions, emotions, and behaviors: a meta-analytic review.
P Fischer, T Greitemeyer, A Kastenmüller… - Psychological …, 2011 - psycnet.apa.org
In recent years, there has been a surge in the quantity of media content that glorifies risk-
taking behavior, such as risky driving, extreme sports, or binge drinking. The authors …
taking behavior, such as risky driving, extreme sports, or binge drinking. The authors …
[图书][B] Human safety and risk management
AI Glendon, S Clarke, E McKenna - 2016 - taylorfrancis.com
Reflecting a decade's worth of changes, Human Safety and Risk Management, Second
Edition contains new chapters addressing safety culture and models of risk as well as an …
Edition contains new chapters addressing safety culture and models of risk as well as an …
Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009
E Messias, J Castro, A Saini, M Usman… - Suicide and Life …, 2011 - Wiley Online Library
We investigated the association between excessive video game/Internet use and teen
suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey …
suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey …
Excellent gamer, excellent driver? The impact of adolescents' video game playing on driving behavior: A two-wave panel study
K Beullens, K Roe, J Van den Bulck - Accident Analysis & Prevention, 2011 - Elsevier
This study explored the impact of adolescents' playing of racing and drive'em up games on
their risky driving behavior. Participants were 354 adolescent boys and girls who took part in …
their risky driving behavior. Participants were 354 adolescent boys and girls who took part in …
A longitudinal study of risk-glorifying video games and reckless driving.
A multiwave longitudinal study investigated the association of playing mature-rated and risk-
glorifying video games and risky driving among adolescents. The study involved a large …
glorifying video games and risky driving among adolescents. The study involved a large …
Automatic mental processes, automatic actions and behaviours in Game Transfer Phenomena: An empirical self-report study using online forum data
AB Ortiz de Gortari, MD Griffiths - International journal of mental health and …, 2014 - Springer
Previous studies have demonstrated that the playing of videogames can have both intended
and unintended effects. The purpose of this study was to investigate the influence of …
and unintended effects. The purpose of this study was to investigate the influence of …
Missed programs (you can't TiVo this one): Why psychologists should study media
BM Okdie, DR Ewoldsen… - Perspectives on …, 2014 - journals.sagepub.com
Media psychology involves the scientific examination of the cognitive processes and
behavior involved in the selection, use, interpretation, and effects of communication across a …
behavior involved in the selection, use, interpretation, and effects of communication across a …
The impact of adolescents' news and action movie viewing on risky driving behavior: A longitudinal study
K Beullens, K Roe… - Human Communication …, 2011 - academic.oup.com
Traffic crashes remain an important cause of injury and death among young people. The aim
of the current study was to examine whether adolescents' viewing of particular television …
of the current study was to examine whether adolescents' viewing of particular television …
Risk‐taking and the media
P Fischer, E Vingilis, T Greitemeyer… - Risk Analysis: An …, 2011 - Wiley Online Library
In recent years, media formats with risk‐glorifying content, such as video games that
simulate illegal street racing (“bang and crash” games), films about extreme sports, and risky …
simulate illegal street racing (“bang and crash” games), films about extreme sports, and risky …