The world of scary video games

B Perron - 2018 - torrossa.com
To state that scary video games—or games that have commonly been labeled “survival
horror”—are the video game genre par excellence has become, for me, a sort of jingle used …

[HTML][HTML] Inspecting video game historiography through critical lens: Etymology of the first-person shooter genre

C Therrien - Game Studies, 2015 - gamestudies.org
Documenting, understanding and transcoding the history of games into narrative form is a
daunting task. Confronted with such an enormous quantity of traces, historians are naturally …

Cut-scenes

R Klevjer - The Routledge companion to video game studies, 2023 - taylorfrancis.com
The chapter discusses the role and function of cinematic cut-scenes in single-player games,
in particular with respect to long-standing debates over in-game vs. cinematic storytelling …

The digitalization of motion picture production and its value chain implications

A Schulz, A Eder, V Tiberius, SC Solorio, M Fabro… - Journalism and …, 2021 - mdpi.com
Technological change and development have been ongoing in the motion picture industry
since its beginnings some 125 years ago. What further advancements of digitalization can …

Interaktives Storytelling

M Hennig - Handbuch Televisuelle Serialität, 2023 - Springer
Zusammenfassung Der Beitrag stellt zentrale Diskursstränge im Kontext des interaktiven
Storytellings vor. Ein erzähltheoretischer Analyseansatz dient in einem zweiten Schritt dazu …

[图书][B] Mortal Kombat: Games of Death

D Church - 2022 - library.oapen.org
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential
series of fighting games, notorious for their violent “fatality” moves performed by …

[图书][B] Immersion, narrative, and gender crisis in survival horror video games

A Nae - 2021 - taylorfrancis.com
This book investigates the narrativity of some of the most popular survival horror video
games and the gender politics implicit in their storyworlds. In a thorough analysis of the …

[图书][B] The Media Snatcher: PC/Core/Turbo/Engine/Grafx/16/CDROM2/Super/Duo/Arcade/RX

C Therrien - 2019 - books.google.com
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on
the way we construct the cultural history of video games. In The Media Snatcher, Carl …

Fahrenheit and the premature burial of interactive movies

J Lessard - Eludamos: Journal for Computer Game Culture, 2009 - eludamos.org
Interactive movies have the bad reputation of combining the worst of cinema and video
games. The success of the game Fahrenheit (released in North America as Indigo …

[图书][B] Histoire formelle du jeu d'aventure sur ordinateur (le cas de l'Amérique du Nord de 1976-1999)

J Lessard - 2014 - search.proquest.com
This dissertation examines the formal evolution of adventure games from 1976 to 1999. It
aims at understanding the genre's emergence, its institution and transformations. The …