A rubric for human-like agents and NeuroAI

I Momennejad - … Transactions of the Royal Society B, 2023 - royalsocietypublishing.org
Researchers across cognitive, neuro-and computer sciences increasingly reference 'human-
like'artificial intelligence and 'neuroAI'. However, the scope and use of the terms are often …

Navigates like me: Understanding how people evaluate human-like AI in video games

S Milani, A Juliani, I Momennejad… - Proceedings of the …, 2023 - dl.acm.org
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …

Memory, Space, and Planning: Multiscale Predictive Representations

I Momennejad - arXiv preprint arXiv:2401.09491, 2024 - arxiv.org
Memory is inherently entangled with prediction and planning. Flexible behavior in biological
and artificial agents depends on the interplay of learning from the past and predicting the …

Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games

KH Ho, PC Hsieh, CC Lin, YR Lou… - Asian Conference on …, 2024 - proceedings.mlr.press
In this paper, we propose a new approach called Adaptive Behavioral Costs in
Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength …

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

N Justesen, M Kaselimi, S Snodgrass, M Vozaru… - arXiv preprint arXiv …, 2024 - arxiv.org
Artificial intelligence (AI) has enabled agents to master complex video games, from first-
person shooters like Counter-Strike to real-time strategy games such as StarCraft II and …

Behavioural Cloning in VizDoom

R Spick, T Bradley, A Raina, PV Amadori… - arXiv preprint arXiv …, 2024 - arxiv.org
This paper describes methods for training autonomous agents to play the game" Doom 2"
through Imitation Learning (IL) using only pixel data as input. We also explore how …

Human or AI? The brain knows it! A brain-based Turing Test to discriminate between human and artificial agents.

D Pischedda, V Kaufmann… - 2023 32nd IEEE …, 2023 - ieeexplore.ieee.org
Since the introduction of the Turing Test to measure machine intelligence, more and more
sophisticated artificial systems have been developed to pass the test. These systems …

Temporally Layered Architecture for Efficient Continuous Control

D Patel, T Sejnowski, H Siegelmann - arXiv preprint arXiv:2305.18701, 2023 - arxiv.org
We present a temporally layered architecture (TLA) for temporally adaptive control with
minimal energy expenditure. The TLA layers a fast and a slow policy together to achieve …

[图书][B] Perception of Intentionality in a Complex Environment

M Ji - 2023 - search.proquest.com
We not only perceive the physical state of the environment, but also the causal structures
underlying the physical state. Determining whether an object has intentionality is a key …

Exploring the Impact of Reactive and Reinforcement Learning Agents on Brain Activity and Behavior in Games

M Hovland, KMEB Godlund - 2024 - ntnuopen.ntnu.no
Few studies have used brain activity and personality to explore how agents developed with
different artificial intelligence (AI) methods can affect humans differently in a video game …