A rubric for human-like agents and NeuroAI
I Momennejad - … Transactions of the Royal Society B, 2023 - royalsocietypublishing.org
Researchers across cognitive, neuro-and computer sciences increasingly reference 'human-
like'artificial intelligence and 'neuroAI'. However, the scope and use of the terms are often …
like'artificial intelligence and 'neuroAI'. However, the scope and use of the terms are often …
Navigates like me: Understanding how people evaluate human-like AI in video games
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …
Memory, Space, and Planning: Multiscale Predictive Representations
I Momennejad - arXiv preprint arXiv:2401.09491, 2024 - arxiv.org
Memory is inherently entangled with prediction and planning. Flexible behavior in biological
and artificial agents depends on the interplay of learning from the past and predicting the …
and artificial agents depends on the interplay of learning from the past and predicting the …
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
In this paper, we propose a new approach called Adaptive Behavioral Costs in
Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength …
Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength …
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Artificial intelligence (AI) has enabled agents to master complex video games, from first-
person shooters like Counter-Strike to real-time strategy games such as StarCraft II and …
person shooters like Counter-Strike to real-time strategy games such as StarCraft II and …
Behavioural Cloning in VizDoom
This paper describes methods for training autonomous agents to play the game" Doom 2"
through Imitation Learning (IL) using only pixel data as input. We also explore how …
through Imitation Learning (IL) using only pixel data as input. We also explore how …
Human or AI? The brain knows it! A brain-based Turing Test to discriminate between human and artificial agents.
D Pischedda, V Kaufmann… - 2023 32nd IEEE …, 2023 - ieeexplore.ieee.org
Since the introduction of the Turing Test to measure machine intelligence, more and more
sophisticated artificial systems have been developed to pass the test. These systems …
sophisticated artificial systems have been developed to pass the test. These systems …
Temporally Layered Architecture for Efficient Continuous Control
We present a temporally layered architecture (TLA) for temporally adaptive control with
minimal energy expenditure. The TLA layers a fast and a slow policy together to achieve …
minimal energy expenditure. The TLA layers a fast and a slow policy together to achieve …
[图书][B] Perception of Intentionality in a Complex Environment
M Ji - 2023 - search.proquest.com
We not only perceive the physical state of the environment, but also the causal structures
underlying the physical state. Determining whether an object has intentionality is a key …
underlying the physical state. Determining whether an object has intentionality is a key …
Exploring the Impact of Reactive and Reinforcement Learning Agents on Brain Activity and Behavior in Games
M Hovland, KMEB Godlund - 2024 - ntnuopen.ntnu.no
Few studies have used brain activity and personality to explore how agents developed with
different artificial intelligence (AI) methods can affect humans differently in a video game …
different artificial intelligence (AI) methods can affect humans differently in a video game …