Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites

D Duranti, D Spallazzo, D Petrelli - ACM Journal on Computing and …, 2024 - dl.acm.org
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …

SABLIER: a Tangible Interactor to Navigate through Space and Time

P Mahieux, R Biannic, S Kubicki… - Proceedings of the 2022 …, 2022 - dl.acm.org
Historians use spatio-temporal navigation for their models and studies of historical
evolutions and events. Their findings can then be exhibited in cultural mediation centers or …

Sail with Columbus: Navigation through Tangible and Interactive Storytelling

L Ciotoli, M Alinam, I Torre - … of the 14th Biannual Conference of the …, 2021 - dl.acm.org
“Sail with Columbus” is an interactive and tangible storytelling project designed for a
Nautical Museum. Its goal is to communicate to the museum visitors how the medieval men …

[PDF][PDF] A heuristic design grid for past and future uses of Token+ Constraint systems.

S Rey, AM Brock, B Ullmer, N Couture - ETIS, 2022 - ceur-ws.org
Abstract The “token+ constraint”(T+ C) paradigm for tangible interfaces was introduced
almost twenty years ago. To what extent has this paradigm been engaged in practice? We …

Borrowable Museum: Utilizing Digital Fabrication Techniques for Remote Tangible Experiences

A Nousir - 2023 - search.proquest.com
This thesis aims to create interactive, tangible, and shareable replicas of museum
contemporary collections outside their walls. Our work is motivated by the inaccessibility of …

Personalization and customization in Dutch science museums

JJ Koorn - 2021 - studenttheses.uu.nl
Personalization is often regarded by museums as the holy grail to make a meaningful
connection with every single visitor. However, the term personalization (defined as a …