Declarative AI design in unity using answer set programming

D Angilica, G Ianni, F Pacenza - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Declarative methods such as Answer Set Programming show potential in cutting down
development costs in commercial videogames and real-time applications in general. Many …

Processing data streams with hard real-time constraints on heterogeneous systems

U Verner, A Schuster, M Silberstein - Proceedings of the international …, 2011 - dl.acm.org
Data stream processing applications such as stock exchange data analysis, VoIP streaming,
and sensor data processing pose two conflicting challenges: short per-stream latency--to …

Scheduling processing of real-time data streams on heterogeneous multi-GPU systems

U Verner, A Schuster, M Silberstein… - Proceedings of the 5th …, 2012 - dl.acm.org
Processing vast numbers of data streams is a common problem in modern computer
systems and is known as the" online big data problem." Adding hard real-time constraints to …

grmobile: A framework for touch and accelerometer gesture recognition for mobile games

M Joselli, E Clua - 2009 VIII Brazilian Symposium on Games …, 2009 - ieeexplore.ieee.org
Mobile phone games are usually design to be able to play using the traditional number pads
of the handsets. This is stressfully difficult for the user interaction and consequently for the …

[PDF][PDF] An architeture with automatic load balancing for real-time simulation and visualization systems

M Joselli, M Zamith, E Clua, R Leal-Toledo… - JCIS-Journal of …, 2010 - academia.edu
Nowadays, multithread hardware architectures like multi-core CPUs and GPUs found on
PCs and game consoles (as Microsoft Xbox 360 and Sony Playstation 3) are a trend. Hence …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012 - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

A distributed architecture for mobile digital games based on cloud computing

M Zamith, M Joselli, EWG Clua… - … on Games and …, 2011 - ieeexplore.ieee.org
Several fields in Computer Science use distributed computing to solve many intensive
computational problems. Digital games use this approach mainly in multiplayer games …

An architecture with automatic load balancing and distribution for digital games

M Joselli, M Zamith, EWG Clua… - … on Games and …, 2010 - ieeexplore.ieee.org
Distributed computing is being used in several fields to solve many computation intensive
problems. In digital games, it is used mainly in multi-player games, where the majority of the …

[PDF][PDF] AI and Videogames: a" Drosophila" for Declarative Methods.

D Angilica, G Ianni, FA Lisi, L Pulina - IPS/RiCeRcA/SPIRIT@ AI* IA, 2022 - ceur-ws.org
Videogames and research in artificial intelligence (AI) techniques share a fruitful past of
reciprocal knowledge exchange. On the one hand, videogames offer unsolved challenges to …

Techniques for designing GPGPU games

M Joselli, JR da Silva, M Zamith, E Clua… - 2012 IEEE …, 2012 - ieeexplore.ieee.org
The increasing level of realism in digital games depends not only on the enhancement of
modeling and rendering effects, but also on the improvement of different aspects such as …