The reification of structural violence in video games

J Denham, S Hirschler, M Spokes - Crime, Media, Culture, 2021 - journals.sagepub.com
The Grand Theft Auto franchise features prominently within existing research exploring
graphic, virtual, lawless, and damagingly realistic interpersonal violence within video …

Race & crime

M Rowe - 2012 - torrossa.com
So pervasive and long-standing are the associations between 'race'and 'crime'that it might
seem unnecessary to begin by critically examining the fundamental terms and concepts that …

[图书][B] Kids' TV Grows Up: The Path from Howdy Doody to SpongeBob

J Holz - 2017 - books.google.com
In the early days of television, suburban families welcomed TV into their homes as an
electronic babysitter that would also teach their children about the world. Children's …

Gaming at the Margins of Law or, Niko Bellic's (Critical) Theory of Justice

LG Romero - Law, Video Games, Virtual Realities, 2023 - taylorfrancis.com
Thirty years ago, Étienne Balibar denounced the emergence of a mass of disposable human
beings (for example, individuals who are permanently unemployed, immigrants, or members …

Playing with Pleasure and Anxiety: Dark Play, Transgression, and Kink in Grand Theft Auto 5

EJ Ketterling - 2018 - repository.library.carleton.ca
This project aims to explore how the lessons learned about feminist media analysis in the
sex wars can help us develop more nuanced understandings of transgressive video games …

[PDF][PDF] SERGIO ESTEVAM CARLOS DE ARAUJO

GT Auto - scholar.archive.org
SANTOS". A study on electronic games, violence, government and subjectivities. 2018. 199
p. Dissertation (Master's in Education)-Education College, São Paulo University, Brazil …

The Law and Science of Video Game Violence

WK Ford - Translating the Social World for Law: Linguistic Tools …, 2016 - books.google.com
Are legislatures or courts better at understanding evidence based on social science
research? Most legislators and judges lack social science training. The few who have …

Grand Theft Auto: torne-se um cidadão de Los Santos: um estudo sobre jogos eletrônicos, violência, governo e subjetividades

SEC Araujo - 2018 - teses.usp.br
Os jogos eletrônicos são hoje uma das formas de entretenimento que mais crescem no
mundo. No período em que vivemos assistimos à uma proliferação de dispositivos que nos …