Learning by doing: Intrinsic Integration directs attention to increase learning in games

J Cutting, I Iacovides - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
Educational games have long been seen as having great potential, but evidence for their
effectiveness is mixed, suggesting deficiencies in our theoretical understanding of learning …

[PDF][PDF] Understanding changes in behavior during the COVID-19 pandemic: Opportunities to design around new eating experiences

MO Parra, LA Castro, J Favela - Avances en Interacción …, 2021 - pdfs.semanticscholar.org
The pandemic has disrupted many of our daily habits and behaviors. Eating behaviors have
been modified by lockdowns due to limited food availability. We report on a qualitative study …

Are We Healthier Together? Two Strategies for Supporting Macronutrient Assessment Skills and How the Crowd Can Help (or Not)

SM Harmon, EM Heitkemper, L Mamykina… - Proceedings of the …, 2022 - dl.acm.org
Learning macronutrient assessment skills can support improved health outcomes and
overall wellbeing. We conducted two Mechanical Turk studies to investigate how users …

[PDF][PDF] Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions.

N Pasumarthy, R Patibanda, Y Ling… - Proc. ACM Hum …, 2022 - academia.edu
Authors' addresses: Nandini Pasumarthy, nandini. pasumarthy@ rmit. edu. au, HAFP
Research Lab, School of Design, RMIT University, Australia; Rakesh Patibanda, rakesh …

Designing Interactive Experiences For Gut Health Engagement and Reflection

N Pasumarthy - Extended Abstracts of the 2023 CHI Conference on …, 2023 - dl.acm.org
Human gut health is the epicentre of human health and well-being. We engage in
microscopic interactions in our day-to-day lives that influence our gut health, however, our …

Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertension

Y Zhu, Y Long, L Wei, Y Zhang, Z Ma, KP Lee… - Digital …, 2024 - journals.sagepub.com
Background Electronic health (eHealth) has been widely adopted in chronic disease
management. Prior studies focused on time-based reminders as a cue to facilitate behavior …

SAlBi educa (Tailored Nutrition App for Improving Dietary Habits): Initial Evaluation of Usability

M Gonzalez-Ramirez, A Cejudo-Lopez… - Frontiers in …, 2022 - frontiersin.org
In recent years, the use of applications to improve dietary habits has increased. Although
numerous nutrition apps are available on the market, only few have been developed by …

メシクエ: ご飯を食べて敵を倒す食育ゲームの提案

中岡黎, 中村優吾, 松田裕貴, 三崎慎也… - 第29 回マルチメディア …, 2021 - ipsj.ixsq.nii.ac.jp
論文抄録 本研究では, 食材の好き嫌いが多い子供を対象とした食育ゲーム: メシクエを提案する.
本システムは食事行動を認識する箸型センサと認識結果に応じて技が発生するタブレット用ゲーム …