Procedural modeling of buildings composed of arbitrarily-shaped floor-plans: Background, progress, contributions and challenges of a methodology oriented to …

T Adão, L Pádua, P Marques, JJ Sousa, E Peres… - Computers, 2019 - mdpi.com
Virtual models' production is of high pertinence in research and business fields such as
architecture, archeology, or video games, whose requirements might range between …

Multi-dimensional acquisition, representation, and interaction of cultural heritage tangible assets: An insight on tourism applications

C Portalés, S Casas, P Alonso-Monasterio… - Handbook of research …, 2018 - igi-global.com
The acquisition, digital representation and interaction of cultural heritage (CH) assets is of
high interest for an accurate documentation of our cultural legacy. Detailed studies demand …

Reconstruction and generation of virtual heritage sites

N Rodrigues, L Magalhães, J Moura… - Digital Applications in …, 2014 - Elsevier
Traditionally procedural modelling techniques are commonly used to generate new
structures and are presently established in several areas such as video games and …

Design of a virtual tour for the enhancement of Llíria's architectural and urban heritage and its surroundings

JM Maícas, MJ Viñals - Virtual Archaeology Review, 2017 - polipapers.upv.es
The Information Technology and Communications (ICT) have revolutionized the way to
present and promote the heritage sites. These ICT also offer scholars, students and visitors …

[PDF][PDF] Efficient creation of 3D models from buildings' floor plans

D Santos, M Dionísio, N Rodrigues… - International Journal of …, 2011 - academia.edu
Nowadays, there is a huge need for efficient tools to produce virtual models, mostly urban, in
several areas such as architecture, movies, games, virtual worlds and commercial …

[图书][B] Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes

TMO Adão - 2016 - search.proquest.com
Modelos virtuais 3D de edifícios são usualmente utilizados em áreas como a arquitetura e
videojogos para fins de visualização de projetos de casas e povoamento de cenários …

Corpus-based Study of the Rhetorical Organization and Lexical Realization of Scientific Research Abstracts

J Blake - 2021 - publications.aston.ac.uk
A key difficulty for novice writers when drafting scientific research abstracts is adherence to
the discourse community expectation of generic integrity. This is especially the case for …

Current trends on the acquisition, virtual representation, and interaction of cultural heritage: Exploring virtual and augmented reality and serious games

C Portalés, S Casas, L Vera, J Sevilla - Recent Advances in 3D …, 2020 - igi-global.com
Cultural heritage (CH) tells us about our roots, and therefore, constitutes a rich value for the
society. Its conservation, dissemination, and understanding are of utmost importance. In …

Bringing together UAS-based land surveying and procedural modelling of buildings to set up enhanced VR environments for cultural heritage

T Adão, L Pádua, J Hruška, E Peres… - 2017 24º Encontro …, 2017 - ieeexplore.ieee.org
A methodology to rapidly produce environments that combine the intuition of in situ
augmented reality (AR) with the commodity of virtual reality (VR) is proposed in this paper …

[PDF][PDF] Visualizing digital architectural data for heritage education

CJ Brown, S Yao, X Zhang, CJ Brown… - IS&T Conference on …, 2023 - par.nsf.gov
This paper presents an online tool for heritage education that visualizes large-scale digital
architectural data of the Roman Forum in Rome, Italy. Leveraging Potree and WebGL, the …