Mining learning and crafting scientific experiments: a literature review on the use of minecraft in education and research
Since the field of educational videogames or serious games is not limited to games that are
specifically designed for educational purposes, videogames such as Minecraft have …
specifically designed for educational purposes, videogames such as Minecraft have …
Blocks: Collaborative and persistent augmented reality experiences
A Guo, I Canberk, H Murphy… - Proceedings of the …, 2019 - dl.acm.org
We introduce Blocks, a mobile application that enables people to co-create AR structures
that persist in the physical environment. Using Blocks, end users can collaborate …
that persist in the physical environment. Using Blocks, end users can collaborate …
An empirical study of the characteristics of popular minecraft mods
It is becoming increasingly difficult for game developers to manage the cost of developing a
game, while meeting the high expectations of gamers. One way to balance the increasing …
game, while meeting the high expectations of gamers. One way to balance the increasing …
A Context-Aware Onboarding Agent for Metaverse Powered by Large Language Models
One common asset of metaverse is that users can freely explore places and actions without
linear procedures. Thus, it is hard yet important to understand the divergent challenges each …
linear procedures. Thus, it is hard yet important to understand the divergent challenges each …
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems
S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
Governing online goods: Maturity and formalization in Minecraft, Reddit, and World of Warcraft communities
Building a successful community means governing active populations and limited resources.
This challenge often requires communities to design formal governance systems from …
This challenge often requires communities to design formal governance systems from …
Gamification platform for collecting task-oriented dialogue data
H Ogawa, H Nishikawa, T Tokunaga… - Proceedings of the …, 2020 - aclanthology.org
Demand for massive language resources is increasing as the data-driven approach has
established a leading position in Natural Language Processing. However, creating dialogue …
established a leading position in Natural Language Processing. However, creating dialogue …
Pvp: Profiling versus player! exploiting gaming data for player recognition
M Conti, PP Tricomi - International Conference on Information Security, 2020 - Springer
Video games Industry generated 150$ billion (approx. two times Facebook revenue) and
involved one-third of the world population, in 2019 only. It is not hard to imagine how this …
involved one-third of the world population, in 2019 only. It is not hard to imagine how this …
A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs
K Yano - International Conference on Immersive Learning, 2023 - Springer
Abstract Social Virtual Reality (VR) or “Metaverse” platforms provide teachers with the
opportunity to use educational virtual spaces for both distance learning and face-to-face …
opportunity to use educational virtual spaces for both distance learning and face-to-face …
Deus ex machina?: Grundrechte und Digitalisierung
CL Geminn - 2023 - torrossa.com
Das Buch enthält eine überarbeitete und auf den Stand von Februar 2022 (stellenweise
auch darüber hinaus) aktualisierte Fassung der von mir im November 2021 an der …
auch darüber hinaus) aktualisierte Fassung der von mir im November 2021 an der …