Mining learning and crafting scientific experiments: a literature review on the use of minecraft in education and research

S Nebel, S Schneider, GD Rey - Journal of Educational Technology & …, 2016 - JSTOR
Since the field of educational videogames or serious games is not limited to games that are
specifically designed for educational purposes, videogames such as Minecraft have …

Blocks: Collaborative and persistent augmented reality experiences

A Guo, I Canberk, H Murphy… - Proceedings of the …, 2019 - dl.acm.org
We introduce Blocks, a mobile application that enables people to co-create AR structures
that persist in the physical environment. Using Blocks, end users can collaborate …

An empirical study of the characteristics of popular minecraft mods

D Lee, GK Rajbahadur, D Lin, M Sayagh… - Empirical Software …, 2020 - Springer
It is becoming increasingly difficult for game developers to manage the cost of developing a
game, while meeting the high expectations of gamers. One way to balance the increasing …

A Context-Aware Onboarding Agent for Metaverse Powered by Large Language Models

J Hong, Y Lee, DH Kim, DE Choi, YJ Yoon… - Proceedings of the …, 2024 - dl.acm.org
One common asset of metaverse is that users can freely explore places and actions without
linear procedures. Thus, it is hard yet important to understand the divergent challenges each …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …

Governing online goods: Maturity and formalization in Minecraft, Reddit, and World of Warcraft communities

S Frey, Q Zhong, B Bulat, WD Weisman, C Liu… - Proceedings of the …, 2022 - dl.acm.org
Building a successful community means governing active populations and limited resources.
This challenge often requires communities to design formal governance systems from …

Gamification platform for collecting task-oriented dialogue data

H Ogawa, H Nishikawa, T Tokunaga… - Proceedings of the …, 2020 - aclanthology.org
Demand for massive language resources is increasing as the data-driven approach has
established a leading position in Natural Language Processing. However, creating dialogue …

Pvp: Profiling versus player! exploiting gaming data for player recognition

M Conti, PP Tricomi - International Conference on Information Security, 2020 - Springer
Video games Industry generated 150$ billion (approx. two times Facebook revenue) and
involved one-third of the world population, in 2019 only. It is not hard to imagine how this …

A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs

K Yano - International Conference on Immersive Learning, 2023 - Springer
Abstract Social Virtual Reality (VR) or “Metaverse” platforms provide teachers with the
opportunity to use educational virtual spaces for both distance learning and face-to-face …

Deus ex machina?: Grundrechte und Digitalisierung

CL Geminn - 2023 - torrossa.com
Das Buch enthält eine überarbeitete und auf den Stand von Februar 2022 (stellenweise
auch darüber hinaus) aktualisierte Fassung der von mir im November 2021 an der …