The impact of chatbot conversational skill on engagement and perceived humanness

RM Schuetzler, GM Grimes… - Journal of Management …, 2020 - Taylor & Francis
Conversational agents (CAs)—frequently operationalized as chatbots—are computer
systems that leverage natural language processing to engage in conversations with human …

Virtual worlds vs books and videos in history education

K Ijaz, A Bogdanovych, T Trescak - Interactive Learning …, 2017 - Taylor & Francis
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a
technological combination that has a potential to improve the learning experience and …

[PDF][PDF] Facilitating natural conversational agent interactions: lessons from a deception experiment

RM Schuetzler, M Grimes, JS Giboney, J Buckman - 2014 - digitalcommons.unomaha.edu
This study reports the results of a laboratory experiment exploring interactions between
humans and a conversational agent. Using the ChatScript language, we created a chat bot …

The power of computer-mediated communication theories in explaining the effect of chatbot introduction on user experience

F Hendriks, C Ou, AK Amiri… - 53rd Hawaii …, 2020 - research.tilburguniversity.edu
Author Guidelines for 8 Page 1 Tilburg University The power of computer-mediated
communication theories in explaining the effect of chatbot introduction on user experience …

Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task

M Choi, S Guo, A Koilias, M Volonte, D Kao… - ACM Transactions on …, 2024 - dl.acm.org
Although researchers have explored how humans perceive the intelligence of virtual
characters, few studies have focused on the ability of intelligent virtual characters to fix their …

What makes virtual agents believable?

A Bogdanovych, T Trescak, S Simoff - Connection Science, 2016 - Taylor & Francis
In this paper we investigate the concept of believability and make an attempt to isolate
individual characteristics (features) that contribute to making virtual characters believable …

Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay

RR Wehbe, E Lank, LE Nacke - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
Why do we care if our teammates are not human? This study seeks to uncover whether or
not the perception of other players as human or artificial entities can influence player …

A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand Higher Education institutions: Final report …

B Dalgarno, S Gregory, L Carlson, MJW Lee, B Tynan - 2013 - rune.une.edu.au
3D immersive virtual worlds, such as Second Life, have been the focus of substantial
attention from tertiary educators in recent years and the potential for the use of such …

The city of uruk: teaching ancient history in a virtual world

A Bogdanovych, K Ijaz, S Simoff - … Conference, IVA 2012, Santa Cruz, CA …, 2012 - Springer
In this paper we show how 3D Virtual Worlds can be utilised for teaching ancient history. Our
goal is to build an accurate replica of one of humanity's first cities in a 3D Virtual World and …

[图书][B] Grenzen der Akteursfähigkeit: die Beteiligung „verkörperter Agenten “an virtuellen Kommunikationsprozessen

F Muhle - 2013 - books.google.com
Die Soziologie hat die Grenzen der Sozialwelt traditionell eng gesteckt. Es gilt ihr als
Gewissheit, dass allein Menschen zu sozialen Akteuren werden können. Aufgrund neuerer …