[HTML][HTML] Length and sentiment analysis of reviews about top-level video game genres on the steam platform
T Guzsvinecz, J Szűcs - Computers in Human Behavior, 2023 - Elsevier
During game development, a common uncertainty revolves around the emotional reactions
players might exhibit when experiencing newly released games. Understanding emotions …
players might exhibit when experiencing newly released games. Understanding emotions …
" I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games
MAM Cuerdo, EF Melcer - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
Failure, often represented through death, is a central aspect of almost every video game. In-
game death can drive player perceptions of difficulty and greatly impact the core player …
game death can drive player perceptions of difficulty and greatly impact the core player …
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems
S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
Death and rebirth in platformer games
EF Melcer, MAM Cuerdo - Game User Experience And Player-Centered …, 2020 - Springer
Failure is a central aspect of almost every game experience, driving player perceptions of
difficulty and impacting core game user experience concepts such as flow. At the heart of …
difficulty and impacting core game user experience concepts such as flow. At the heart of …
Penerapan Model Spiral Pada Rancang Bangun Game Platformer
Di Indonesia, industri game merupakan salah satu sektor ekonomi kreatif yang sangat
berkembang. Omzet industri game nasional meningkat pada tahun 2018 hingga US $1, 13 …
berkembang. Omzet industri game nasional meningkat pada tahun 2018 hingga US $1, 13 …
Interaction with platform games using smartwatches and continuous gesture recognition: a case study
TH Nascimento, FAAMN Soares… - 2018 IEEE 42nd …, 2018 - ieeexplore.ieee.org
This work proposes the development of a method for smartwatches that allows to control
platform games using continuous recognition of gestures and conducts a case study as the …
platform games using continuous recognition of gestures and conducts a case study as the …
E-polis: A serious game for the gamification of sociological surveys
E-polis is a multi-platform serious game that gamifies a sociological survey for studying
young people's opinions regarding their ideal society. The gameplay is based on a user …
young people's opinions regarding their ideal society. The gameplay is based on a user …
Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics
R Martins, P Notargiacomo - Multimedia Tools and Applications, 2021 - Springer
The use of sensors for tasks such as (1) interface manipulation,(2) digital games and (3)
simulations is quickly becoming commonplace. Novel digital interfaces are being …
simulations is quickly becoming commonplace. Novel digital interfaces are being …
Pembangunan Game Petualangan Platformer Ivira
A Maulana, R Firmansyah - eProsiding Teknik Informatika …, 2021 - eprosiding.ars.ac.id
Perkembangan dalam pengembangan game semakin maju. Berbagai genre game
bermunculan dan kini di dominasi oleh game genre MOBA dan FPS Battle Royal yang …
bermunculan dan kini di dominasi oleh game genre MOBA dan FPS Battle Royal yang …
Die-r consequences: Player experience and the design of failure through respawning mechanics
MAM Cuerdo, A Mahajan… - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
In games, failure that leads to death is a trope that players are all too familiar with. We were
motivated by this to explore how altering the consequences of death on player progress …
motivated by this to explore how altering the consequences of death on player progress …