[HTML][HTML] Length and sentiment analysis of reviews about top-level video game genres on the steam platform

T Guzsvinecz, J Szűcs - Computers in Human Behavior, 2023 - Elsevier
During game development, a common uncertainty revolves around the emotional reactions
players might exhibit when experiencing newly released games. Understanding emotions …

" I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games

MAM Cuerdo, EF Melcer - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
Failure, often represented through death, is a central aspect of almost every video game. In-
game death can drive player perceptions of difficulty and greatly impact the core player …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …

Death and rebirth in platformer games

EF Melcer, MAM Cuerdo - Game User Experience And Player-Centered …, 2020 - Springer
Failure is a central aspect of almost every game experience, driving player perceptions of
difficulty and impacting core game user experience concepts such as flow. At the heart of …

Penerapan Model Spiral Pada Rancang Bangun Game Platformer

A Bahtiar, RR Muhima, A Rachman - Prosiding Seminar Nasional …, 2019 - ejournal.itats.ac.id
Di Indonesia, industri game merupakan salah satu sektor ekonomi kreatif yang sangat
berkembang. Omzet industri game nasional meningkat pada tahun 2018 hingga US $1, 13 …

Interaction with platform games using smartwatches and continuous gesture recognition: a case study

TH Nascimento, FAAMN Soares… - 2018 IEEE 42nd …, 2018 - ieeexplore.ieee.org
This work proposes the development of a method for smartwatches that allows to control
platform games using continuous recognition of gestures and conducts a case study as the …

E-polis: A serious game for the gamification of sociological surveys

A Gazis, E Katsiri - 2023 International Conference on Applied …, 2023 - ieeexplore.ieee.org
E-polis is a multi-platform serious game that gamifies a sociological survey for studying
young people's opinions regarding their ideal society. The gameplay is based on a user …

Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics

R Martins, P Notargiacomo - Multimedia Tools and Applications, 2021 - Springer
The use of sensors for tasks such as (1) interface manipulation,(2) digital games and (3)
simulations is quickly becoming commonplace. Novel digital interfaces are being …

Pembangunan Game Petualangan Platformer Ivira

A Maulana, R Firmansyah - eProsiding Teknik Informatika …, 2021 - eprosiding.ars.ac.id
Perkembangan dalam pengembangan game semakin maju. Berbagai genre game
bermunculan dan kini di dominasi oleh game genre MOBA dan FPS Battle Royal yang …

Die-r consequences: Player experience and the design of failure through respawning mechanics

MAM Cuerdo, A Mahajan… - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
In games, failure that leads to death is a trope that players are all too familiar with. We were
motivated by this to explore how altering the consequences of death on player progress …