Human-machine interaction for vehicles: Review and outlook
AL Kun - Foundations and Trends® in Human–Computer …, 2018 - nowpublishers.com
Today's vehicles have myriad user interfaces, from those related to the moment-to-moment
control of the vehicle, to those that allow the consumption of information and entertainment …
control of the vehicle, to those that allow the consumption of information and entertainment …
I am the passenger: how visual motion cues can influence sickness for in-car VR
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for
the first time. Immersive HMDs are becoming everyday consumer items and, as they offer …
the first time. Immersive HMDs are becoming everyday consumer items and, as they offer …
Challenges in passenger use of mixed reality headsets in cars and other transportation
This paper examines key challenges in supporting passenger use of augmented and virtual
reality headsets in transit. These headsets will allow passengers to break free from the …
reality headsets in transit. These headsets will allow passengers to break free from the …
Songs from the car seat: Exploring the early childhood music-making place of the family vehicle
LH Koops - Journal of Research in Music Education, 2014 - journals.sagepub.com
The purpose of this qualitative case study was to investigate the musical “place” of the family
vehicle by describing the music making of nine young children, ages 10 months to 4.5 years …
vehicle by describing the music making of nine young children, ages 10 months to 4.5 years …
[图书][B] User experience design in the era of automated driving
The increase in mobility and road transport usage has been posing serious safety and
environmental challenges on society at the beginning of the twenty-first century. In Europe …
environmental challenges on society at the beginning of the twenty-first century. In Europe …
Cross-car, multiplayer games for semi-autonomous driving
We investigate and characterize a design space for in-car games based on a survey of
previous work, and identify an opportunity for" cross-car" multiplayer games played among …
previous work, and identify an opportunity for" cross-car" multiplayer games played among …
Augmented, virtual and mixed reality passenger experiences
Mixed Reality (MR) headsets enable the rendering of virtual content selectively intermixed
with reality. These headsets have the capacity to allow passengers to break free from the …
with reality. These headsets have the capacity to allow passengers to break free from the …
Designing for a convenient in-car passenger experience: A repertory grid study
The driving experience has become one of the central decision factors when buying a car. In
current manually driven cars, this experience is to a large extent influenced by driver-based …
current manually driven cars, this experience is to a large extent influenced by driver-based …
Capture the car! qualitative in-situ methods to grasp the automotive context
A Meschtscherjakov, D Wilfinger, N Gridling… - Proceedings of the 3rd …, 2011 - dl.acm.org
In terms of human computer interaction (HCI), the car interior is a space, which can be
divided into three areas: the driver's area, the front seat area, and the back seat area. So far …
divided into three areas: the driver's area, the front seat area, and the back seat area. So far …
A survey to understand emotional situations on the road and what they mean for affective automotive UIs
In this paper, we present the results of an online survey (N= 170) on emotional situations on
the road. In particular, we asked potential early adopters to remember a situation where they …
the road. In particular, we asked potential early adopters to remember a situation where they …