[PDF][PDF] Kahoot! It: Gamification in higher education

DTA Lin, M Ganapathy, M Kaur - Pertanika Journal of …, 2018 - pertanika.upm.edu.my
Play is a social-centred process, able to boost motivation and promote learning across all
levels and ages. With the growing push for creativity in the classroom as well as the …

Gamification reloaded: Current and future trends in gamification science

A Mazarakis - I-com, 2021 - degruyter.com
Gamification can help to increase motivation for various activities. As a fundamental concept
in HCI, gamification has connections with various fields involving mixed reality, health care …

Improving sexual health education programs for adolescent students through game-based learning and gamification

H Haruna, X Hu, SKW Chu, RR Mellecker… - International journal of …, 2018 - mdpi.com
An effective innovative pedagogy for sexual health education is required to meet the
demands of technology savvy digital natives. This study investigates the extent to which …

A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude.

RWM Mee, LS Pek, WY Von, KA Ghani… - International Journal of …, 2021 - ERIC
The concept of gamification has spread widely in recent years supported by the
development of technology, especially due to the plethora of computers and video games …

[PDF][PDF] Game-based learning and gamification: Searching for definitions

H Al Fatta, Z Maksom, MH Zakaria - International Journal of Simulation …, 2018 - ijssst.info
Different forms of computer games are widely used in the education field. Designing
appropriate games can increase the acceptance of learning content by the learner. This …

[PDF][PDF] Benefits and challenges of using game-based formative assessment among undergraduate students

FKM Arif, NZ Zubir, M Mohamad… - Humanities & Social …, 2019 - core.ac.uk
Purpose of the study: This research aims to identify the advantages and challenges faced by
TESL undergraduates from Universiti Kebangsaan Malaysia in using Kahoot as a formative …

Gamification and entrepreneurial intentions

JL Ruiz-Alba, A Soares… - Journal of Small …, 2019 - emerald.com
Purpose The purpose of this paper is to investigate how gamification can influence
entrepreneurial intentions (EI) of a group of users of an online platform provided by a private …

Using gamified strategies in higher education: relationship between intrinsic motivation and contextual variables

A López-Martínez, L Meroño, M Cánovas-López… - Sustainability, 2022 - mdpi.com
The application of Information and Communication Technologies in the classroom
encourages student learning by increasing their motivation and promoting collaborative …

The use of gamification at different levels of e-recruitment

J Woźniak - Management Dynamics in the Knowledge Economy, 2015 - ceeol.com
E-recruitment is a field of human resources where ICT tools are frequently used. We
popularly assume that the scope with which they are used differs between countries, and …

Incorpating gamification in a flipped classroom approach: A review of literature

A Sulong, AB Ibrahim, A Abas… - Jurnal Pendidikan Bitara …, 2021 - ojs.upsi.edu.my
This study aimed towards designing and developing an instructional learning module,
where it combines flipped classroom approach and gamification. Information obtained …