Synchronized tracing of primitive-based implicit volumes
C Zanni - ACM Transactions on Graphics, 2024 - dl.acm.org
Implicit volumes are known for their ability to represent smooth shapes of arbitrary topology
thanks to hierarchical combinations of primitives using a structure called a blobtree. We …
thanks to hierarchical combinations of primitives using a structure called a blobtree. We …
Fast percentage closer soft shadows using temporal coherence
We propose a novel way to efficiently calculate soft shadows in real-time applications by
overcoming the high computational effort involved with the complex corresponding visibility …
overcoming the high computational effort involved with the complex corresponding visibility …
View‐Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
We present an algorithm for realtime rendering of large‐scale city models with procedurally
generated facades. By using highly detailed assets like windows, doors, and decoration …
generated facades. By using highly detailed assets like windows, doors, and decoration …
Moving particle semi-implicit method for fluid simulation with implicitly defined deforming obstacles
Y Kanetsuki, S Nakata - Journal of Advanced Simulation in Science …, 2015 - jstage.jst.go.jp
In this paper, we present a particle-based fluid simulation method with deforming obstacles.
For defining the geometric information of time-varying obstacles, we employ the implicit …
For defining the geometric information of time-varying obstacles, we employ the implicit …
Advances in the multimodal 3D reconstruction and modeling of buildings
MB Schwärzler - 2018 - repositum.tuwien.at
Driven by the need for faster and more efficient workflows in the digitization of urban
environments, the availability of affordable 3D data-acquisition systems for buildings has …
environments, the availability of affordable 3D data-acquisition systems for buildings has …
Enhancing real-time full 3D reconstruction of humans with pre-scanned meshes
In this paper, we propose a novel, full-body, real-time 3D reconstruction framework that
makes use of pre-scanned body parts (more precisely pre-scanned 3D heads) so as to …
makes use of pre-scanned body parts (more precisely pre-scanned 3D heads) so as to …
Efficient evaluation of functionally represented volumetric objects.
T Rinne - 2014 - eprints.bournemouth.ac.uk
There are several approaches to representing shapes in computer graphics. One of the
ways to describe objects and operations is Function Representation (FRep). In FRep, a …
ways to describe objects and operations is Function Representation (FRep). In FRep, a …
Parallel spatial data structures for interactive rendering
I García Fernández - 2012 - dugi-doc.udg.edu
The main question explored in this thesis is how to define novel parallel random-access
data structures for surface and image spatial data with efficient construction, storage, and …
data structures for surface and image spatial data with efficient construction, storage, and …