Synchronized tracing of primitive-based implicit volumes

C Zanni - ACM Transactions on Graphics, 2024 - dl.acm.org
Implicit volumes are known for their ability to represent smooth shapes of arbitrary topology
thanks to hierarchical combinations of primitives using a structure called a blobtree. We …

Fast percentage closer soft shadows using temporal coherence

M Schwärzler, C Luksch, D Scherzer… - Proceedings of the ACM …, 2013 - dl.acm.org
We propose a novel way to efficiently calculate soft shadows in real-time applications by
overcoming the high computational effort involved with the complex corresponding visibility …

View‐Dependent Realtime Rendering of Procedural Facades with High Geometric Detail

L Krecklau, J Born, L Kobbelt - Computer Graphics Forum, 2013 - Wiley Online Library
We present an algorithm for realtime rendering of large‐scale city models with procedurally
generated facades. By using highly detailed assets like windows, doors, and decoration …

Moving particle semi-implicit method for fluid simulation with implicitly defined deforming obstacles

Y Kanetsuki, S Nakata - Journal of Advanced Simulation in Science …, 2015 - jstage.jst.go.jp
In this paper, we present a particle-based fluid simulation method with deforming obstacles.
For defining the geometric information of time-varying obstacles, we employ the implicit …

Advances in the multimodal 3D reconstruction and modeling of buildings

MB Schwärzler - 2018 - repositum.tuwien.at
Driven by the need for faster and more efficient workflows in the digitization of urban
environments, the availability of affordable 3D data-acquisition systems for buildings has …

Enhancing real-time full 3D reconstruction of humans with pre-scanned meshes

N Vretos, D Alexiadis, D Zarpalas… - 2016 IEEE International …, 2016 - ieeexplore.ieee.org
In this paper, we propose a novel, full-body, real-time 3D reconstruction framework that
makes use of pre-scanned body parts (more precisely pre-scanned 3D heads) so as to …

Efficient evaluation of functionally represented volumetric objects.

T Rinne - 2014 - eprints.bournemouth.ac.uk
There are several approaches to representing shapes in computer graphics. One of the
ways to describe objects and operations is Function Representation (FRep). In FRep, a …

Parallel spatial data structures for interactive rendering

I García Fernández - 2012 - dugi-doc.udg.edu
The main question explored in this thesis is how to define novel parallel random-access
data structures for surface and image spatial data with efficient construction, storage, and …