Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Multimodal hand and foot gesture interaction for handheld devices
Z Lv, A Halawani, S Feng, H Li… - ACM Transactions on …, 2014 - dl.acm.org
We present a hand-and-foot-based multimodal interaction approach for handheld devices.
Our method combines input modalities (ie, hand and foot) and provides a coordinated output …
Our method combines input modalities (ie, hand and foot) and provides a coordinated output …
On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
Handsfree omnidirectional VR navigation using head tilt
S Tregillus, M Al Zayer, E Folmer - … of the 2017 CHI Conference on …, 2017 - dl.acm.org
Navigating mobile virtual reality (VR) is a challenge due to limited input options and/or a
requirement for handsfree interaction. Walking-in-place (WIP) is considered to offer a higher …
requirement for handsfree interaction. Walking-in-place (WIP) is considered to offer a higher …
[PDF][PDF] The jumper metaphor: an effective navigation technique for immersive display setups
B Bolte, F Steinicke, G Bruder - Proceedings of virtual reality …, 2011 - sreal.ucf.edu
Recently, several novel user interfaces have been introduced, which allow users to actively
move the body in order to interact with a displayed immersive virtual environment (IVE) …
move the body in order to interact with a displayed immersive virtual environment (IVE) …
Extending touch-less interaction on vision based wearable device
Z Lv, S Feng, L Feng, H Li - 2015 IEEE Virtual Reality (VR), 2015 - ieeexplore.ieee.org
A touch-less interaction technology on vision based wearable device is designed and
evaluated. Users interact with the application with dynamic hands/feet gestures in front of the …
evaluated. Users interact with the application with dynamic hands/feet gestures in front of the …
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …
physical environment, such that the user perceives them as a part of the real world. While …
Human joystick: Wii-leaning to translate in large virtual environments
A Harris, K Nguyen, PT Wilson, M Jackoski… - Proceedings of the 13th …, 2014 - dl.acm.org
In this work we present an inexpensive method of exploring a large immersive virtual
environment (VE). More specifically, we describe a method of physically leaning to explore a …
environment (VE). More specifically, we describe a method of physically leaning to explore a …
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
Virtual reality games are often centered around our feeling of'being there'. That presence
can be significantly enhanced by supporting physical walking. Although modern virtual …
can be significantly enhanced by supporting physical walking. Although modern virtual …
Wearable smartphone: Wearable hybrid framework for hand and foot gesture interaction on smartphone
Z Lv - Proceedings of the IEEE international conference on …, 2013 - cv-foundation.org
There is a increasing interest in creating wearable smartphone interaction technologies. A
novel smartphone wearable hybrid interaction framework based on mixed low-cost …
novel smartphone wearable hybrid interaction framework based on mixed low-cost …