Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Multimodal hand and foot gesture interaction for handheld devices

Z Lv, A Halawani, S Feng, H Li… - ACM Transactions on …, 2014 - dl.acm.org
We present a hand-and-foot-based multimodal interaction approach for handheld devices.
Our method combines input modalities (ie, hand and foot) and provides a coordinated output …

On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli

E Kruijff, A Marquardt, C Trepkowski… - Proceedings of the …, 2016 - dl.acm.org
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …

Handsfree omnidirectional VR navigation using head tilt

S Tregillus, M Al Zayer, E Folmer - … of the 2017 CHI Conference on …, 2017 - dl.acm.org
Navigating mobile virtual reality (VR) is a challenge due to limited input options and/or a
requirement for handsfree interaction. Walking-in-place (WIP) is considered to offer a higher …

[PDF][PDF] The jumper metaphor: an effective navigation technique for immersive display setups

B Bolte, F Steinicke, G Bruder - Proceedings of virtual reality …, 2011 - sreal.ucf.edu
Recently, several novel user interfaces have been introduced, which allow users to actively
move the body in order to interact with a displayed immersive virtual environment (IVE) …

Extending touch-less interaction on vision based wearable device

Z Lv, S Feng, L Feng, H Li - 2015 IEEE Virtual Reality (VR), 2015 - ieeexplore.ieee.org
A touch-less interaction technology on vision based wearable device is designed and
evaluated. Users interact with the application with dynamic hands/feet gestures in front of the …

Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality

CR Austin, B Ens, KA Satriadi… - Cartography and …, 2020 - Taylor & Francis
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …

Human joystick: Wii-leaning to translate in large virtual environments

A Harris, K Nguyen, PT Wilson, M Jackoski… - Proceedings of the 13th …, 2014 - dl.acm.org
In this work we present an inexpensive method of exploring a large immersive virtual
environment (VE). More specifically, we describe a method of physically leaning to explore a …

GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing

A Krekhov, S Cmentowski, K Emmerich… - Proceedings of the …, 2018 - dl.acm.org
Virtual reality games are often centered around our feeling of'being there'. That presence
can be significantly enhanced by supporting physical walking. Although modern virtual …

Wearable smartphone: Wearable hybrid framework for hand and foot gesture interaction on smartphone

Z Lv - Proceedings of the IEEE international conference on …, 2013 - cv-foundation.org
There is a increasing interest in creating wearable smartphone interaction technologies. A
novel smartphone wearable hybrid interaction framework based on mixed low-cost …