[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Deep shading: convolutional neural networks for screen space shading
O Nalbach, E Arabadzhiyska, D Mehta… - Computer graphics …, 2017 - Wiley Online Library
In computer vision, convolutional neural networks (CNNs) achieve unprecedented
performance for inverse problems where RGB pixel appearance is mapped to attributes …
performance for inverse problems where RGB pixel appearance is mapped to attributes …
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using
approximations. One popular example is ambient occlusion (AO), for which very simple and …
approximations. One popular example is ambient occlusion (AO), for which very simple and …
Cascaded light propagation volumes for real-time indirect illumination
A Kaplanyan, C Dachsbacher - … of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
This paper introduces a new scalable technique for approximating indirect illumination in
fully dynamic scenes for real-time applications, such as video games. We use lattices and …
fully dynamic scenes for real-time applications, such as video games. We use lattices and …
[图书][B] Real-time shadows
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …
crucial for enhancing realism and providing important visual cues. In recent years, there …
Volumetric isosurface rendering with deep learning-based super-resolution
Rendering an accurate image of an isosurface in a volumetric field typically requires large
numbers of data samples. Reducing this number lies at the core of research in volume …
numbers of data samples. Reducing this number lies at the core of research in volume …
HexaLab. net: An online viewer for hexahedral meshes
Abstract We introduce HexaLab: a WebGL application for real time visualization, exploration
and assessment of hexahedral meshes. HexaLab can be used by simply opening www …
and assessment of hexahedral meshes. HexaLab can be used by simply opening www …
Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image …
A Kaplanyan - US Patent 8,542,231, 2013 - Google Patents
Hasan, M., Pellacini, F., and Bala, K. 2007. Matrix row-column sampling for the many-light
problem. ACM Trans. Graph. 26.3. 26. Iwasaki, K., Dobashi, Y., Yoshimoto, F., and Nishita, T …
problem. ACM Trans. Graph. 26.3. 26. Iwasaki, K., Dobashi, Y., Yoshimoto, F., and Nishita, T …
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
Proxy‐guided image‐based rendering for mobile devices
VR headsets and hand‐held devices are not powerful enough to render complex scenes in
real‐time. A server can take on the rendering task, but network latency prohibits a good user …
real‐time. A server can take on the rendering task, but network latency prohibits a good user …