[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Deep shading: convolutional neural networks for screen space shading

O Nalbach, E Arabadzhiyska, D Mehta… - Computer graphics …, 2017 - Wiley Online Library
In computer vision, convolutional neural networks (CNNs) achieve unprecedented
performance for inverse problems where RGB pixel appearance is mapped to attributes …

Approximating dynamic global illumination in image space

T Ritschel, T Grosch, HP Seidel - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
Physically plausible illumination at real-time framerates is often achieved using
approximations. One popular example is ambient occlusion (AO), for which very simple and …

Cascaded light propagation volumes for real-time indirect illumination

A Kaplanyan, C Dachsbacher - … of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
This paper introduces a new scalable technique for approximating indirect illumination in
fully dynamic scenes for real-time applications, such as video games. We use lattices and …

[图书][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Volumetric isosurface rendering with deep learning-based super-resolution

S Weiss, M Chu, N Thuerey… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Rendering an accurate image of an isosurface in a volumetric field typically requires large
numbers of data samples. Reducing this number lies at the core of research in volume …

HexaLab. net: An online viewer for hexahedral meshes

M Bracci, M Tarini, N Pietroni, M Livesu… - Computer-Aided …, 2019 - Elsevier
Abstract We introduce HexaLab: a WebGL application for real time visualization, exploration
and assessment of hexahedral meshes. HexaLab can be used by simply opening www …

Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image …

A Kaplanyan - US Patent 8,542,231, 2013 - Google Patents
Hasan, M., Pellacini, F., and Bala, K. 2007. Matrix row-column sampling for the many-light
problem. ACM Trans. Graph. 26.3. 26. Iwasaki, K., Dobashi, Y., Yoshimoto, F., and Nishita, T …

Time‐Warped Foveated Rendering for Virtual Reality Headsets

L Franke, L Fink, J Martschinke… - Computer Graphics …, 2021 - Wiley Online Library
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …

Proxy‐guided image‐based rendering for mobile devices

B Reinert, J Kopf, T Ritschel, E Cuervo… - Computer Graphics …, 2016 - Wiley Online Library
VR headsets and hand‐held devices are not powerful enough to render complex scenes in
real‐time. A server can take on the rendering task, but network latency prohibits a good user …