VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games
A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …
increasingly found their way into museums and exhibitions, highlighting the increasing …
Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …
influence educational practices, especially with the emergence of the Metaverse. Most prior …
A Literature Review of Video-Sharing Platform Research in HCI
A Bartolome, S Niu - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video-sharing platforms (VSPs) such as YouTube, TikTok, and Twitch have grown rapidly in
recent years and attracted millions of users. Research topics such as online communities …
recent years and attracted millions of users. Research topics such as online communities …
Dreamstream: Immersive and interactive spectating in vr
B Thoravi Kumaravel, AD Wilson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Today spectating and streaming virtual reality (VR) activities typically involves spectators
viewing a 2D stream of the VR user's view. Streaming 2D videos of the game play is popular …
viewing a 2D stream of the VR user's view. Streaming 2D videos of the game play is popular …
There is no first-or third-person view in virtual reality: Understanding the perspective continuum
Modern games make creative use of First-and Third-person perspectives (FPP and TPP) to
allow the player to explore virtual worlds. Traditionally, FPP and TPP perspectives are seen …
allow the player to explore virtual worlds. Traditionally, FPP and TPP perspectives are seen …
Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China
Live streaming is becoming increasingly popular in recent years, as most channels prioritize
the delivery of engaging content to their viewers. Among various live streaming channels …
the delivery of engaging content to their viewers. Among various live streaming channels …
Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch
The growing live streaming economy and virtual reality (VR) technologies have sparked
interest in VR streaming among streamers and viewers. However, limited research has been …
interest in VR streaming among streamers and viewers. However, limited research has been …
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR
R Otono, A Genay… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
Virtual avatars are more and more often featured in Virtual Reality (VR) and Augmented
Reality (AR) applications. When embodying a virtual avatar, one may desire to change of …
Reality (AR) applications. When embodying a virtual avatar, one may desire to change of …
Enhanced videogame livestreaming by reconstructing an interactive 3d game view for spectators
J Hartmann, D Vogel - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Many videogame players livestream their gameplay so remote spectators can watch for
enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the …
enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the …