VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education

Q Jin, Y Liu, S Yarosh, B Han, F Qian - … of the 2022 CHI conference on …, 2022 - dl.acm.org
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …

A Literature Review of Video-Sharing Platform Research in HCI

A Bartolome, S Niu - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video-sharing platforms (VSPs) such as YouTube, TikTok, and Twitch have grown rapidly in
recent years and attracted millions of users. Research topics such as online communities …

Dreamstream: Immersive and interactive spectating in vr

B Thoravi Kumaravel, AD Wilson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Today spectating and streaming virtual reality (VR) activities typically involves spectators
viewing a 2D stream of the VR user's view. Streaming 2D videos of the game play is popular …

There is no first-or third-person view in virtual reality: Understanding the perspective continuum

M Hoppe, A Baumann, PC Tamunjoh… - Proceedings of the …, 2022 - dl.acm.org
Modern games make creative use of First-and Third-person perspectives (FPP and TPP) to
allow the player to explore virtual worlds. Traditionally, FPP and TPP perspectives are seen …

Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China

P Wang, Z Lu - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Live streaming is becoming increasingly popular in recent years, as most channels prioritize
the delivery of engaging content to their viewers. Among various live streaming channels …

Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch

L Wu, Q Liu, J Zhao, E Lank - Proceedings of the ACM on Human …, 2023 - dl.acm.org
The growing live streaming economy and virtual reality (VR) technologies have sparked
interest in VR streaming among streamers and viewers. However, limited research has been …

I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR

R Otono, A Genay… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
Virtual avatars are more and more often featured in Virtual Reality (VR) and Augmented
Reality (AR) applications. When embodying a virtual avatar, one may desire to change of …

Enhanced videogame livestreaming by reconstructing an interactive 3d game view for spectators

J Hartmann, D Vogel - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Many videogame players livestream their gameplay so remote spectators can watch for
enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the …