[HTML][HTML] Virtual reality in episodic memory research: A review
SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …
phenomena, to date there has been relatively little examination of how learning mechanisms …
The effects of VR in training simulators: Exploring perception and knowledge gain
Although immersive virtual environments have been used for years for training and learning
purposes (eg, flight and surgery simulators), the effects of using VR devices on simulation …
purposes (eg, flight and surgery simulators), the effects of using VR devices on simulation …
An overview of perceptual processing for digital pictures
This paper presents an overview of state-of-the-art technologies for perceptual processing of
digital pictures, as well as a discussion of the issues related to their implementation …
digital pictures, as well as a discussion of the issues related to their implementation …
The effect of 2D and 3D action video game interventions on executive functions in male students
FS Hoseini, M Khodadadi… - Simulation & …, 2022 - journals.sagepub.com
Background In recent years, interest in digital games has grown significantly and at the
same time a range of games in 2D and 3D has been created. While 2D games cannot give …
same time a range of games in 2D and 3D has been created. While 2D games cannot give …
Amphitheater layout with egocentric distance-based item sizing and landmarks for browsing in virtual reality
To allow more rapid and accurate accesses in the virtual reality browsing interfaces, an
amphitheater layout with varying egocentric distance-based item sizing (EDIS) is presented …
amphitheater layout with varying egocentric distance-based item sizing (EDIS) is presented …
Understanding the immersive experience: Examining the influence of visual immersiveness and interactivity on spatial experiences and understanding
D Oprean - 2015 - search.proquest.com
Advances in computer graphics enable us to represent space and 3-dimensional (3D)
objects in a better and more realistic manner. Technology resulting from these advances can …
objects in a better and more realistic manner. Technology resulting from these advances can …
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment
We present the results of an experiment that investigated the effects of stereoscopic 3D
viewing on knowledge retention with respect to a spatial interactive task within a serious …
viewing on knowledge retention with respect to a spatial interactive task within a serious …
Sensory and perceptual consistency for believable response in action feedback loop
Most Virtual Reality1 (VR) applications are dedicated to providing a realistic response to
users. Prior works have argued that the importance of credibility or believability to evoke …
users. Prior works have argued that the importance of credibility or believability to evoke …
[PDF][PDF] " Charlie," development of a light-weight, virtual reality trainer for the LSO community: time to make the leap toward immersive VR
LC Greunke - 2015 - core.ac.uk
"Charlie,"development of a light-weight, virtual reality trainer for the LSO community: time to
make the leap toward i Page 1 Calhoun: The NPS Institutional Archive Theses and …
make the leap toward i Page 1 Calhoun: The NPS Institutional Archive Theses and …
A usability and spatial awareness study of near-eye displays
Recent advance in the design of near-eye displays means that the technology is mature for
industrial use. A near eye display has been used as part of a remote mobile guiding system …
industrial use. A near eye display has been used as part of a remote mobile guiding system …