[HTML][HTML] Virtual reality in episodic memory research: A review

SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …

The effects of VR in training simulators: Exploring perception and knowledge gain

A Menin, R Torchelsen, L Nedel - Computers & Graphics, 2022 - Elsevier
Although immersive virtual environments have been used for years for training and learning
purposes (eg, flight and surgery simulators), the effects of using VR devices on simulation …

An overview of perceptual processing for digital pictures

HR Wu, W Lin, LJ Karam - 2012 IEEE International Conference …, 2012 - ieeexplore.ieee.org
This paper presents an overview of state-of-the-art technologies for perceptual processing of
digital pictures, as well as a discussion of the issues related to their implementation …

The effect of 2D and 3D action video game interventions on executive functions in male students

FS Hoseini, M Khodadadi… - Simulation & …, 2022 - journals.sagepub.com
Background In recent years, interest in digital games has grown significantly and at the
same time a range of games in 2D and 3D has been created. While 2D games cannot give …

Amphitheater layout with egocentric distance-based item sizing and landmarks for browsing in virtual reality

BY Gao, B Kim, JI Kim, HS Kim - International Journal of Human …, 2019 - Taylor & Francis
To allow more rapid and accurate accesses in the virtual reality browsing interfaces, an
amphitheater layout with varying egocentric distance-based item sizing (EDIS) is presented …

Understanding the immersive experience: Examining the influence of visual immersiveness and interactivity on spatial experiences and understanding

D Oprean - 2015 - search.proquest.com
Advances in computer graphics enable us to represent space and 3-dimensional (3D)
objects in a better and more realistic manner. Technology resulting from these advances can …

The effects of stereoscopic 3D on knowledge retention within a serious gaming environment

M Tawadrous, D Rojas, B Kapralos, A Hogue… - Multimedia Tools and …, 2017 - Springer
We present the results of an experiment that investigated the effects of stereoscopic 3D
viewing on knowledge retention with respect to a spatial interactive task within a serious …

Sensory and perceptual consistency for believable response in action feedback loop

BY Gao, JI Kim, HS Kim - Proceedings of Computer Graphics …, 2018 - dl.acm.org
Most Virtual Reality1 (VR) applications are dedicated to providing a realistic response to
users. Prior works have argued that the importance of credibility or believability to evoke …

[PDF][PDF] " Charlie," development of a light-weight, virtual reality trainer for the LSO community: time to make the leap toward immersive VR

LC Greunke - 2015 - core.ac.uk
"Charlie,"development of a light-weight, virtual reality trainer for the LSO community: time to
make the leap toward i Page 1 Calhoun: The NPS Institutional Archive Theses and …

A usability and spatial awareness study of near-eye displays

W Huang, L Alem - … on Systems, Man, and Cybernetics (SMC), 2012 - ieeexplore.ieee.org
Recent advance in the design of near-eye displays means that the technology is mature for
industrial use. A near eye display has been used as part of a remote mobile guiding system …