When internet of things meets metaverse: Convergence of physical and cyber worlds
In recent years, the Internet of Things (IoT) has been studied in the context of the Metaverse
to provide users with immersive cyber-virtual experiences in mixed-reality environments …
to provide users with immersive cyber-virtual experiences in mixed-reality environments …
Realitytalk: Real-time speech-driven augmented presentation for ar live storytelling
We present RealityTalk, a system that augments real-time live presentations with speech-
driven interactive virtual elements. Augmented presentations leverage embedded visuals …
driven interactive virtual elements. Augmented presentations leverage embedded visuals …
Sketched reality: Sketching bi-directional interactions between virtual and physical worlds with ar and actuated tangible ui
This paper introduces Sketched Reality, an approach that combines AR sketching and
actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional …
actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional …
Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
Augmented chironomia for presenting data to remote audiences
To facilitate engaging and nuanced conversations around data, we contribute a touchless
approach to interacting directly with visualization in remote presentations. We combine …
approach to interacting directly with visualization in remote presentations. We combine …
Chameleoncontrol: Teleoperating real human surrogates through mixed reality gestural guidance for remote hands-on classrooms
We present ChameleonControl, a real-human teleoperation system for scalable remote
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …
RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation Effects
We introduce RealityCanvas, a mobile AR sketching tool that can easily augment real-world
physical motion with responsive hand-drawn animation. Recent research in AR sketching …
physical motion with responsive hand-drawn animation. Recent research in AR sketching …
MR. Brick: designing a remote mixed-reality educational game system for promoting children's social & collaborative skills
Children are one of the groups most influenced by COVID-19-related social distancing, and
a lack of contact with peers can limit their opportunities to develop social and collaborative …
a lack of contact with peers can limit their opportunities to develop social and collaborative …
RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects
This paper introduces RealityEffects, a desktop authoring interface designed for editing and
augmenting 3D volumetric videos with object-centric annotations and visual effects …
augmenting 3D volumetric videos with object-centric annotations and visual effects …
Designing Child-Centric AI Learning Environments: Insights from LLM-Enhanced Creative Project-Based Learning
Project-based learning (PBL) is an instructional method that is very helpful in nurturing
students' creativity, but it requires significant time and energy from both students and …
students' creativity, but it requires significant time and energy from both students and …