Strategic management in eSports–a systematic review of the literature

S Flegr, SL Schmidt - Sport Management Review, 2022 - Taylor & Francis
Coinciding with the increasing popularity and the enormous investments that have gone into
eSports over the past decade, academic literature on eSports is emerging in several fields …

The eSports ecosystem: Stakeholders and trends in a new show business

JA Carrillo Vera… - Catalan Journal of …, 2019 - intellectdiscover.com
The competitive practice of videogames, known as electronic sports, has changed the
traditional entertainment consumption scenario associated with games, creating a new kind …

[HTML][HTML] The intellectual structure of esports research

V Jordan-Vallverdú, MA Plaza-Navas, JM Raya… - Entertainment …, 2024 - Elsevier
We aim to map the intellectual structure of eSports research in social Science to understand
its evolution and status. This article uses a cocitation analysis focused on eSports scientific …

Demystifying youth's play intention of multiplayer online mobile game: an UTAUT3 model perspective

S Gupta, N Mathur - Global Knowledge, Memory and Communication, 2024 - emerald.com
Purpose The primary objective of this study is to identify and examine the effects of the
various determinants of the unified theory of acceptance and use of technology (UTAUT3) …

[PDF][PDF] Factors influencing foreign language learning in eSports. A case study

AYP Fuentes, MF Navas - Qualitative Research in Education, 2020 - researchgate.net
The overwhelming growth of the eSport industry in different countries and the possibility of
playing online these videogames have allowed Spanish players to communicate with …

El afianzamiento de los e-sports en pandemia, una oportunidad para las marcas

G Sanahuja-Peris, M Mut-Camacho, MC Balado-Albiol - 2021 - repositori.uji.es
Los e-sports, actividad de ocio basada en las competiciones de videojuegos, tienen entre la
generación Z su principal nicho de consumo. Si bien los estudios precedentes (Ströh, 2017; …

The Image as Language: The Creation and the Use of the Visual Message by Young University Students in Their Communicative Social Activity

A Ramón-Verdú, JV Villalba-Gómez - Frontiers in Psychology, 2022 - frontiersin.org
Visual language, taken from the creation and reception of image perspectives, is ever-
present in mediatized societies. With an interest in knowing what the experience of this is, a …

Content Marketing Strategy for the Social Media Positioning of the Company AD y L Consulting—Peru

H Rodríguez-Nomura, E Ramirez-Asis… - Artificial Intelligence and …, 2023 - Springer
The main objective is to propose a content marketing strategy for the SMO positioning of the
aforementioned company. The following investigation was applied, since a content …

La percepción de jugadores de esports sobre su aprendizaje de lengua extranjera

AYP Fuentes, MF Navas - Aula de Encuentro, 2020 - revistaselectronicas.ujaen.es
El crecimiento de la industria de los videojuegos, y en concreto de los eSports, en diferentes
países y el hecho de que estos se jueguen en línea han permitido y fomentado la …

El Valor social de las imágenes. Un estudio de caso en universitarios

AJ Ramón-Verdú… - Profesorado, Revista de …, 2024 - revistaseug.ugr.es
Se realiza un estudio sobre el consumo y la creación de imágenes en estudiantes de la
Facultad de Educación de la Universidad de Murcia, con una muestra de 321 estudiantes …