Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …
[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society
D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …
contemporary society? This book explores video game culture, but in doing so, utilizes video …
Advice: Expanding the communication paradigm
EL MacGeorge, B Feng… - Communication yearbook …, 2016 - taylorfrancis.com
This chapter reviews energy communication, an emerging subfield of communication
studies that examines the role of energy in society, and argues that it is dominated by a crisis …
studies that examines the role of energy in society, and argues that it is dominated by a crisis …
[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture
A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …
males. In a media landscape dominated by such gamers, players who do not fit this mold …
Examining four processes of audience involvement with media personae: Transportation, parasocial interaction, identification, and worship
WJ Brown - Communication Theory, 2015 - academic.oup.com
The proliferation of visual media worldwide during the past 50 years has made mediated
personalities, both real people and fictional characters, powerful agents of social change …
personalities, both real people and fictional characters, powerful agents of social change …
Self-representation through avatars in digital environments
D Zimmermann, A Wehler, K Kaspar - Current Psychology, 2023 - Springer
Due to its prominent role in online social networks, avatar creation has become an important
research topic in the field of computer-mediated communication. One main motive for …
research topic in the field of computer-mediated communication. One main motive for …
Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities
A Marchand, T Hennig-Thurau - Journal of interactive …, 2013 - journals.sagepub.com
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …
contributor to the global entertainment economy. Compared to more established …
Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction
T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …
Fostering intrinsic motivation through avatar identification in digital games
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort …
people experience when using technology, but can also translate into more invested effort …
How avatar identification affects enjoyment in the metaverse: the roles of avatar customization and social engagement
Despite growing interest in studying the metaverse, a theory-driven investigation into the
factors that contribute to an enjoyable metaverse experience remains scarce. The current …
factors that contribute to an enjoyable metaverse experience remains scarce. The current …