Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth

DM Di Cesare, SL Craig, AS Brooks… - Games and …, 2024 - journals.sagepub.com
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …

[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

Advice: Expanding the communication paradigm

EL MacGeorge, B Feng… - Communication yearbook …, 2016 - taylorfrancis.com
This chapter reviews energy communication, an emerging subfield of communication
studies that examines the role of energy in society, and argues that it is dominated by a crisis …

[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture

A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …

Examining four processes of audience involvement with media personae: Transportation, parasocial interaction, identification, and worship

WJ Brown - Communication Theory, 2015 - academic.oup.com
The proliferation of visual media worldwide during the past 50 years has made mediated
personalities, both real people and fictional characters, powerful agents of social change …

Self-representation through avatars in digital environments

D Zimmermann, A Wehler, K Kaspar - Current Psychology, 2023 - Springer
Due to its prominent role in online social networks, avatar creation has become an important
research topic in the field of computer-mediated communication. One main motive for …

Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities

A Marchand, T Hennig-Thurau - Journal of interactive …, 2013 - journals.sagepub.com
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

Fostering intrinsic motivation through avatar identification in digital games

MV Birk, C Atkins, JT Bowey, RL Mandryk - Proceedings of the 2016 CHI …, 2016 - dl.acm.org
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort …

How avatar identification affects enjoyment in the metaverse: the roles of avatar customization and social engagement

HW Lee, K Chang, JP Uhm, E Owiro - … , Behavior, and Social …, 2023 - liebertpub.com
Despite growing interest in studying the metaverse, a theory-driven investigation into the
factors that contribute to an enjoyable metaverse experience remains scarce. The current …