[PDF][PDF] Theorising video game narrative
J Majewski - Bond University, 2003 - few.vu.nl
This thesis examines several aspects of narrative in video games, in order to construct a
detailed image of the characteristics that separate video game narrative from other …
detailed image of the characteristics that separate video game narrative from other …
The videogame as narrative
SB Cassidy - Quarterly review of Film and Video, 2011 - Taylor & Francis
The commercial begins, predictably, with the studio logo:“Lucas Arts.” Then the scene cuts to
a shot of a vast, sunlit cityscape which is soon blocked by the hulk of a moving spaceship. In …
a shot of a vast, sunlit cityscape which is soon blocked by the hulk of a moving spaceship. In …
Designing meaning with multiple media sources: A case study of an eight-year-old student's writing processes
J Ranker - Research in the Teaching of English, 2007 - publicationsncte.org
This case study closely examines how John (a former student of mine, age eight, second
grade) composed during an informal writing group at school. Using qualitative research …
grade) composed during an informal writing group at school. Using qualitative research …
" There's Fire Magic, Electric Magic, Ice Magic, or Poison Magic": The World of Video Games and Adrian's Compositions about Gauntlet Legends
J Ranker - Language Arts, 2006 - publicationsncte.org
“There’s Fire Magic, Electric Magic, Ice Magic, or Poison Magic”: The World of Video Games
and Adrian’s Compositions abo Page 1 21 Composing with V ideo Games We may have …
and Adrian’s Compositions abo Page 1 21 Composing with V ideo Games We may have …
[图书][B] Place and politics in Latin American digital culture: Location and Latin American net art
C Taylor - 2014 - taylorfrancis.com
This volume explores one of the central issues that has been debated in internet studies in
recent years: locality, and the extent to which cultural production online can be embedded in …
recent years: locality, and the extent to which cultural production online can be embedded in …
[图书][B] The technoludic film: Images of video games in movies (1973–2001)
M Bittanti - 2003 - Springer
This paper explores the dialectic between video games and film. The researcher analyzed
how video games have been depicted, represented, and incorporated into feature-length …
how video games have been depicted, represented, and incorporated into feature-length …
Console games in the age of convergence
M Finn - Computer Games and Digital Cultures Conference …, 2002 - dl.digra.org
In this paper, I discuss the development of the games console as a converged form, focusing
on the industrial and technical dimensions of convergence. Starting with the decline of …
on the industrial and technical dimensions of convergence. Starting with the decline of …
The Video Game Soap Opera: Storytelling and Plot Development in Video Games.
PA Lucas - Florida Communication Journal, 2015 - search.ebscohost.com
Almost thirty years ago, Brown (1987) argued that soap operas have specific defining
features (p. 4). Though soap operas have declined in popularity since then, certain …
features (p. 4). Though soap operas have declined in popularity since then, certain …
Massively multiplayer online games productive players and their disruptions to conventional media practices
AM Humphreys - 2005 - eprints.qut.edu.au
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary
new media form, disrupt practices associated with more conventional media. These …
new media form, disrupt practices associated with more conventional media. These …
Resistant Gaming and Resignifying the Border Online: Ricardo Miranda Zúñiga's Vagamundo, A Migrant's Tale
C Taylor - Journal of Latin American Cultural Studies, 2011 - Taylor & Francis
This article analyses the work of the US-Nicaraguan multimedia artist Ricardo Miranda
Zúñiga, with a particular focus on his 2002 work, Vagamundo. Paying particular attention to …
Zúñiga, with a particular focus on his 2002 work, Vagamundo. Paying particular attention to …