Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

Case-based reasoning-inspired approaches to education

JL Kolodner, MT Cox… - The Knowledge …, 2005 - cambridge.org
This commentary briefly reviews work on the application of case-based reasoning (CBR) to
the design and construction of educational approaches and computer-based teaching …

Supporting active learning through game-like exercises

M Fasli, M Michalakopoulos - Fifth IEEE international …, 2005 - ieeexplore.ieee.org
This paper presents a software tool that supports teaching, assessment and student directed
learning in AI and multi-agent systems courses. E-game is a configurable on-line auction …

A reference architecture for game-based intelligent tutoring

D Maciuszek, A Martens - … of research on improving learning and …, 2011 - igi-global.com
Educational computer games may improve learning experiences and learning outcomes.
However, many off-the-shelf games still fail at smoothly integrating learning content into …

Adaptive augmented reality serious game to foster problem solving skills

R Hodhod, H Fleenor, S Nabi - Workshop Proceedings of the …, 2014 - ebooks.iospress.nl
This paper describes the design of an adaptive intelligent augmented reality serious game
which aims to foster problem solving skills in young learners. Studies show that our students …

Different strokes for different folks: Tapping into the hidden potential of serious games

B Magerko, C Heeter, B Medler - Gaming and cognition: Theories …, 2010 - igi-global.com
Digital game-based learning experiences are typically presented to a captive audience that
has to play, as opposed to entertainment games that players can select themselves and …

Exploring help facilities in game-making software

D Kao - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
Help facilities have been crucial in helping users learn about software for decades. But
despite widespread prevalence of game engines and game editors that ship with many of …

[PDF][PDF] A hierarchical interface design of a puzzle game for elementary education

EY Park, YH Park - International Journal of u-and e-Service, Science …, 2010 - academia.edu
A basic instinct of humans for perfect completion usually drives us happy. Basically, humans
purchase a certain complete match for scattered facts. The satisfaction of completing the …

Distributed, game-based, intelligent tutoring systems—The next step in computer based training?

J Craighead - 2008 International Symposium on Collaborative …, 2008 - ieeexplore.ieee.org
This paper proposes what may be the step in computer based training, a distributed, game-
based intelligent tutoring system, and discusses possible complications with creating such a …

Learning through game-like simulations

M Fasli, M Michalakopoulos - Innovation in Teaching and Learning …, 2006 - Taylor & Francis
This paper discusses the potential benefits from incorporating gaming elements into the
learning process. In particular, we discuss our experiences from developing and using a …