State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Fast BVH construction on GPUs

C Lauterbach, M Garland, S Sengupta… - Computer Graphics …, 2009 - Wiley Online Library
We present two novel parallel algorithms for rapidly constructing bounding volume
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …

Understanding the efficiency of ray traversal on GPUs

T Aila, S Laine - Proceedings of the conference on high performance …, 2009 - dl.acm.org
We discuss the mapping of elementary ray tracing operations---acceleration structure
traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on …

On building fast kd-trees for ray tracing, and on doing that in O (N log N)

I Wald, V Havran - 2006 IEEE Symposium on Interactive Ray …, 2006 - ieeexplore.ieee.org
Though a large variety of efficiency structures for ray tracing exist, kd-trees today seem to
slowly become the method of choice. In particular, kd-trees built with cost estimation …

Quasi-Monte Carlo light transport simulation by efficient ray tracing

C Waechter, A Keller - US Patent 7,952,583, 2011 - Google Patents
the present invention relates generally to methods and systems for image rendering in and
by digital computing systems, such as computer graphics methods and systems for motion …

On fast construction of SAH-based bounding volume hierarchies

I Wald - 2007 IEEE Symposium on Interactive Ray Tracing, 2007 - ieeexplore.ieee.org
With ray traversal performance reaching the point where real-time ray tracing becomes
practical, ray tracing research is now shifting away from faster traversal, and towards the …

A novel random forests based class incremental learning method for activity recognition

C Hu, Y Chen, L Hu, X Peng - Pattern Recognition, 2018 - Elsevier
Automatic activity recognition is an active research topic which aims to identify human
activities automatically. A significant challenge is to recognize new activities effectively. In …

Highly parallel fast KD‐tree construction for interactive ray tracing of dynamic scenes

M Shevtsov, A Soupikov… - Computer Graphics Forum, 2007 - Wiley Online Library
We present a highly parallel, linearly scalable technique of kd‐tree construction for ray
tracing of dynamic geometry. We use conventional kd‐tree compatible with the high …

[PDF][PDF] HLBVH: Hierarchical LBVH construction for real-time ray tracing of dynamic geometry

J Pantaleoni, D Luebke - Proceedings of the Conference on High …, 2010 - researchgate.net
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction
algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel …